void Start() { State state = new AIStateIdle(); state.ID = (int)eState.E_IDLE; _dicStates.Add(state.ID, state); state = new AIStateWalk(); state.ID = (int)eState.E_WALK; _dicStates.Add(state.ID, state); //Set Default State SetStateIdle(); }
void Start() { State state = new AIStateIdle(); state.ID = (int)eState.E_IDLE; _dicStates.Add(state.ID, state); state = new AIStateWalk(); state.ID = (int)eState.E_WALK; _dicStates.Add(state.ID, state); //Set Default State SetStateIdle(); }