Пример #1
0
    private IEnumerator NullObjects()
    {
        yield return(new WaitForSeconds(0.1f));

        DestroyingItem       = null;
        DestroyingGameObject = null;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        GameObject shipPointer = GameObject.Find("ShipPointer").gameObject;

        pointerTransform = shipPointer.GetComponent <Transform>();
        pointerSprite    = shipPointer.GetComponent <SpriteRenderer>();
        rootScript       = GetComponent <AIRootScript>();
    }
Пример #3
0
 public void AddDestroyingItem(AIRootScript item)
 {
     DestroyingItem       = item;
     DestroyingGameObject = item.gameObject;
     if (OnDeleteShip != null)
     {
         OnDeleteShip();
     }
     StartCoroutine(NullObjects());
 }