public bool MovePair(AIResponseManager responseManager) { Debug.Log("-----MOVE PAIR----"); if (responseManager.Tokens < 2) { return(false); } bool temp = true; if (creatures[0] != null) { Debug.Log("creature 1: " + creatures[0]); if (!responseManager.Move(creatures[0])) { temp = false; } } if (creatures[1] != null) { Debug.Log("creature 2: " + creatures[1]); if (!responseManager.Move(creatures[1])) { temp = false; } } return(temp); }
public bool AttackAsPair(AIResponseManager responseManager) { Debug.Log("------ATTACK PAIR----"); if (creatures[0] == null && creatures[1] == null) { return(false); } bool validAttack = false; if (creatures[0] != null) { if (!responseManager.Attack(creatures[0], 1)) { responseManager.Move(creatures[0]); } else { validAttack = true; } } if (creatures[1] != null) { if (!responseManager.Attack(creatures[1], 1)) { responseManager.Move(creatures[1]); } else { validAttack = true; } } return(validAttack); }
public bool MoveSingle(CreatureBase _creature, AIResponseManager responseManager, int _Range) { if (responseManager.Move(creatures[1], _Range)) { return(true); } else { return(false); } }
public void SpawnPair(AIResponseManager responseManager) { bool success = false; int _bunnies = 0; int _unicorns = 0; //---before spawning pair...get amount of bunnies and unicorns in lane to spawn...if more bunnies, start with unicorn..or two uniconrs?---- List <CreatureBase> _enemies = TournamentManager._instance.lanes[_Lane - 1].GetEnemiesInLane(owner); if (_enemies != null) { foreach (CreatureBase creature in _enemies) { if (creature.CreatureType == Spawnable.Bunny) { _bunnies++; } else { _unicorns++; } } } Debug.Log("----SpawnPair--------"); if (spawnProg == 0) { if (_unicorns < _bunnies) { success = responseManager.Spawn(pairTypes[1], _Lane); } else { success = responseManager.Spawn(pairTypes[0], _Lane); } } if (spawnProg == 1) { creatures[0] = TournamentManager._instance.lanes[_Lane - 1].GetFirstLaneNode(owner).activeCreature; if (creatures[0] != null) { success = responseManager.Move(creatures[0]); } } if (spawnProg == 2) { if (_unicorns < _bunnies) { success = responseManager.Spawn(pairTypes[0], _Lane); } else { success = responseManager.Spawn(pairTypes[1], _Lane); } } if (spawnProg == 3) { creatures[1] = TournamentManager._instance.lanes[_Lane - 1].GetFirstLaneNode(owner).activeCreature; success = true; } if (spawnProg == 4) { if (creatures[0] == null || creatures[0].isDead) { spawnProg = 0; SpawnPair(responseManager); } if (creatures[1] == null || creatures[1].isDead) { spawnProg = 1; SpawnPair(responseManager); } } if (success) { spawnProg++; } }