private void CalculateMove() { if (CachedTransform == null) { CachedTransform = AIPlayer.transform; } TimeElapsed += Time.deltaTime; if (TimeElapsed > delayBeforeChangingMovingPattern) { TimeElapsed = 0; currentPattern = AIPatrolPatternsArray[Random.Range(0, AIPatrolPatternsArray.Length)]; destX = currentPattern.x; destY = currentPattern.y; } currentX = Mathf.MoveTowards(currentX, destX, Time.deltaTime * 2); currentY = Mathf.MoveTowards(currentY, destY, Time.deltaTime * 2); Input.SetAxis(Action.MoveHorizontal, currentX); Input.SetAxis(Action.MoveVertical, currentY); Input.SetAxis(Action.CameraHorizontal, currentPattern.Rx); Input.SetAxis(Action.CameraVertical, currentPattern.Ry); //AIPlayer.input.PressLeftStick(currentX, currentY); //AIPlayer.input.PressRightStick(currentPattern.Rx, currentPattern.Ry); }
protected override void Start() { aim = GetComponent <PlayerAIAim>(); currentX = 0; currentY = 0; destX = Random.Range(-1, 1); destY = Random.Range(-1, 1); AIPatrolPatternsArray = new AIPatrolInputPattern[] { new AIPatrolInputPattern(0, 1, 0, 0), new AIPatrolInputPattern(1, 0, 0, 0), new AIPatrolInputPattern(1, 1, 0, 0), new AIPatrolInputPattern(1, 1, 0, 0), new AIPatrolInputPattern(-1, 0, 0, 0), new AIPatrolInputPattern(0, -1, 0, 0), new AIPatrolInputPattern(-1, -1, 0, 0), }; }