public override void OnEnter() { // Lets search for a navigation path if (_navigationPath == null) { _navigationPath = FindObjectOfType <AINavigationPath>(); } _stateMachine.Animator.SetBool("Alert", false); }
public override void OnEnter() { // Lets search for a navigation path if (_navigationPath == null) { _navigationPath = FindObjectOfType <AINavigationPath>(); } AISoundManager.SetPlayingSoundType(ESoundType.Roaming); }