void Update() { //Stops ai if player has lost pHealth = PlayerProp.currentHealth; if (pHealth <= 0 || !RoundManager.startReady) { pauseAI = true; } else { pauseAI = false; } //If AI has not been paused if (!pauseAI) { decreaseTimers(); if (!keepInput && breakTimer <= 0 && moveTimer <= 0) { MaxInput.ClearInput("Player2"); } updateProperties(); resetStateValues(); calculateWeights(); checkJump(); if (delayTimer <= 0 && breakTimer <= 0 && moveTimer <= 0) { if (doingQCF > 0) { AIInput.QCF(); } else if (doingQCB > 0) { AIInput.QCB(); } else if (doingHCF > 0) { AIInput.HCF(); } else if (doingHCB > 0) { AIInput.HCB(); } else if (doingDP > 0) { AIInput.DP(); } else if (doing5L_1 > 0) { AIInput.combo5L_1(); } else if (doing2H_1 > 0) { AIInput.combo2H_1(); } else { if (difficulty < 100) { if (delay()) { return; } } var max = states.Aggregate((l, r) => l.Value > r.Value ? l : r).Key; // Gets key with highest value Debug.Log(max); //If ai is on ground set jumping to false if (GameObject.Find("Player2").transform.GetChild(0).transform.position.y <= 0) { isAirborne = false; } // Executes AI's state if (aiCharacter == "Dhalia" || aiCharacter == "Achealis") { if (max == "Attack") { attack(); } if (max == "Defend") { defend(); } if (max == "Approach") { approach(); } if (max == "Recover") { recover(); } } //testActions(); // REMEMBER TO COMMENT OUT WHEN DONE TESTING } } } }