private void CreateNodes() { ActorStateNode tempNode; List <AINodePortData> nodePorts; foreach (var node in _containerCache.nodeData) { if (node.GUID == "0") { tempNode = _targetGraphView.GenerateEntryPointNode(node.ports.Count > 0 ? node.ports.First().cond : null); tempNode.SetPosition(new Rect(node.position, _targetGraphView.defaultNodeSize)); _targetGraphView.AddElement(tempNode); continue; } tempNode = _targetGraphView.GenerateAINode(node.title, node.relevantState); tempNode.GUID = node.GUID; tempNode.SetPosition(new Rect(node.position, _targetGraphView.defaultNodeSize)); //tempNode.relevantState = node.relevantState; _targetGraphView.AddElement(tempNode); //nodePorts = _containerCache.nodeData.Where(x => x.GUID == node.GUID).ToList(); nodePorts = node.ports; nodePorts.ForEach(x => _targetGraphView.AddConditionPort(tempNode, x.cond, x.destState, x.portName)); tempNode.RefreshPorts(); tempNode.RefreshExpandedState(); } /* * * if (Nodes.Any()) * { * foreach(ActorStateNode node in Nodes) * { * _targetGraphView.AddElement(node); * } * * } * else * { * * }*/ }
private void CreateNodes() { foreach (var nodeData in _containerCache.AINodeData) { //Instead use enum? var tempNode = _targetGraphView.CreateAINode(nodeData.AItext, Vector2.zero); tempNode.GUID = nodeData.Guid; _targetGraphView.AddElement(tempNode); var nodePorts = _containerCache.NodeLinks.Where(x => x.BaseNodeGUID == nodeData.Guid).ToList(); nodePorts.ForEach(x => _targetGraphView.AddChoicePort(tempNode, x.PortName)); } }