Пример #1
0
        void Start()
        {
            // Start up the FSM
            aiStateMachine = new AIFSM("BaseController of " + gameObject.name, this);

            aiStateMachine.Start(EAIState.IDLE);

            // Cache a ref to our controlled character
            character = gameObject.GetComponent <BaseEnemyCharacter>();
            character.gameObject.GetComponent <Health>().OnNoHealth.AddListener(OnCharacterDied);

            // Grab our nav mesh agent
            agent = gameObject.GetComponent <NavMeshAgent>();

            // Bind to perception events
            eyes = GetComponentInChildren <Perception>();
            eyes.OnSeenTarget.AddListener((newTarget) => { SeePlayer(newTarget); });
            eyes.OnLostTarget.AddListener(LostPlayer);
        }