public void RenderField(AIInspectorState state) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(_label); if (GUILayout.Button(SharedStyles.changeSelectionTooltip, SharedStyles.BuiltIn.changeButtonSmall)) { Action <Type> cb = (selectedType) => { if (_itemType.IsGenericType && selectedType.IsGenericType) { var genArgs = _itemType.GetGenericArguments(); selectedType = selectedType.GetGenericTypeDefinition().MakeGenericType(genArgs); } var old = _item; _item = Activator.CreateInstance(selectedType); _editorItem = ReflectMaster.Reflect(_item); _setter(_item); state.currentAIUI.undoRedo.Do(new CustomEditorFieldOperation(old, _item, _setter)); state.MarkDirty(); }; //We do not want the button click itself to count as a change.. same as above. GUI.changed = false; var screenPos = EditorGUIUtility.GUIToScreenPoint(Event.current.mousePosition); AIEntitySelectorWindow.Get(screenPos, _itemType, cb); } EditorGUILayout.EndHorizontal(); bool doDelete = false; if (_item != null) { EditorGUILayout.BeginVertical("Box"); EditorGUILayout.BeginHorizontal(SharedStyles.BuiltIn.listItemHeader); EditorGUILayout.LabelField(_editorItem.name, SharedStyles.BuiltIn.normalText); if (GUILayout.Button(SharedStyles.deleteTooltip, SharedStyles.BuiltIn.deleteButtonSmall)) { GUI.changed = false; if (DisplayHelper.ConfirmDelete("item")) { doDelete = true; } } EditorGUILayout.EndHorizontal(); _editorItem.Render(state); EditorGUILayout.EndVertical(); } EditorGUILayout.Separator(); //We do the delete outside any layout stuff to ensure we don't get weird warnings. if (doDelete) { state.currentAIUI.undoRedo.Do(new CustomEditorFieldOperation(_item, null, _setter)); _setter(null); _item = null; _editorItem = null; state.MarkDirty(); } }
private void AddNew(Vector2 mousePos, AIInspectorState state) { if (_isSimpleType) { if (_list == null) { _setter(CreateList()); } if (_simpleItemCreator == null) { _simpleItemCreator = new SimpleItemConstructor(_list, _itemType); } var item = Activator.CreateInstance(_itemType); DoAdd(item, state); var itemWrapper = _simpleItemCreator.Conctruct(_list.Count - 1, item); _editorItems.Add(ReflectMaster.Reflect(itemWrapper)); return; } Action <Type[]> cb = (selectedTypes) => { if (_list == null) { _setter(CreateList()); } using (state.currentAIUI.undoRedo.bulkOperation) { for (int i = 0; i < selectedTypes.Length; i++) { var selectedType = selectedTypes[i]; if (_itemType.IsGenericType && selectedType.IsGenericType) { var genArgs = _itemType.GetGenericArguments(); selectedType = selectedType.GetGenericTypeDefinition().MakeGenericType(genArgs); } var item = Activator.CreateInstance(selectedType); DoAdd(item, state); _editorItems.Add(ReflectMaster.Reflect(item)); if (Application.isPlaying) { HandleVisualizerAdd(state, item); } } state.MarkDirty(); } }; // We do not want the button click itself to count as a change.. same as above. GUI.changed = false; var screenPos = EditorGUIUtility.GUIToScreenPoint(mousePos); AIEntitySelectorWindow.Get(screenPos, _itemType, cb); }