Пример #1
0
 protected virtual void Spawn()
 {
     foreach (SpawnPoint sp in spawnPoints)
     {
         for (int i = 0; i < sp.enemyIDs.Length; i++)
         {
             GameObject enemy = GameObject.Instantiate(enemyTypes [sp.enemyIDs [i]], transform);
             enemy.transform.position = sp.transform.position + (Vector3)sp.spawnOffsets [i];
             AIEntity entity = enemy.GetComponent <AIEntity> ();
             entity.Setup();
             entity.stats.ModifyStatsByFactor(AIController.GetDifficultyModifier());
             spawnedEntities.Add(entity);
             AIController.AddSpawner(this);
         }
     }
     // Deactivate spawner collider to prevent respawning
     // Realize future SpawnerControllers can inherit from SpawnerController and override Spawn()
     GetComponent <Collider2D> ().enabled = false;
 }