/* updateNode updates the parent of a node and the gFromStartingNodeCost of a node
     * Parameter:	(AIDynamicWeightedSearchNode) nodeToUpdate is the node to be updated
     *              (AIDynamicWeightedSearchNode) newParentNode is the new parent of the node to be updated
     *              (float) newCost is the new gFromStartingNodeCost of the node to be updated
     * Return: none
     */
    public void updateNode(AIDynamicWeightedSearchNode nodeToUpdate, AIDynamicWeightedSearchNode newParentNode, float newCost)
    {
        AIPolygon temp = nodeToUpdate.getPolygon();

        deleteNodeOfId(nodeToUpdate.getPolygon().getID());
        addNode(temp, newParentNode, newCost);
    }
Пример #2
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 //used for debugging
 void printSolutionRecusively(AIDynamicWeightedSearchNode currentNode)
 {
     if (currentNode != null)
     {
         printSolutionRecusively(currentNode.getParentNode());
         polygonFinalCount++;
     }
 }
    /*
     * swap method will swap two nodes in the heap according to the indices passed in
     * Parameter:	(int)first is the index of the first node to swap
     *              (int)second is the index of the second node to swap
     * Return:	none
     */
    void swap(int first, int second)
    {
        AIDynamicWeightedSearchNode tempNode = heap [first];

        heap [first] = heap [second];
        indicesArray [heap [first].getPolygon().getID()] = first;
        heap [second] = tempNode;
        indicesArray [heap [second].getPolygon().getID()] = second;
    }
Пример #4
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    int epsion = 4;     // used for the weight


    /* AIDynamicWeightedSearchNode method is a constructor for this class.
     * Parmeters:	(AIPolygon) polygonToAdd is the polygon held by this node
     *              (AIAgentAStarSearchNode) parentToAdd is the parent of this node
     *              (float) gCostToAdd is the gFromStartingNode value for this node
     *              (Vector3) goalPositionToAdd is the goalPosition for this instance
     *              (flaot)HToAdd is the H value from the starting node
     *              (int) nodesExpandedToAdd is how many nodes were expanded to get to this nod
     */
    public AIDynamicWeightedSearchNode(AIPolygon polygonToAdd, AIDynamicWeightedSearchNode parentToAdd, float gCostToAdd, Vector3 goalPositionToAdd, float HToAdd, int nodesExpandedToAdd)
    {
        polygonBeingHeld  = polygonToAdd;
        parentNode        = parentToAdd;
        gFromStartingNode = gCostToAdd;
        nextNode          = null;
        goalPosition      = new Vector3(goalPositionToAdd.x, goalPositionToAdd.y, goalPositionToAdd.z);
        N = HToAdd / AINavigationMeshAgent.polygonLengthMin;
        nodesExpandedForThis = nodesExpandedToAdd;
        calculateCost(gFromStartingNode, goalPosition);
    }
Пример #5
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 /*
  * addFinalsolutionPolygons method is a recusive method that will look at the parent of each node passed in until
  *      the node passed in is null, then it will add each Node's polygon to the finalSolutionArray in order
  *      from start until end
  * Parameter:	(AIAgentAStarSearchNode)currentNode is the node that needs to be checked and then have its parent passed
  *              (ref int)counter is the current count of polygons in the FinalSolution array used to access the next index
  * Return:	none
  */
 void addFinalSolutionPolygons(AIDynamicWeightedSearchNode currentNode, ref int counter)
 {
     if (currentNode != null)
     {
         addFinalSolutionPolygons(currentNode.getParentNode(), ref counter);
         finalSolutionArray [counter] = currentNode.getPolygon();
         if (counter != 0)
         {
             finalPathCost += (finalSolutionArray[counter].getCenterVector() - finalSolutionArray[counter - 1].getCenterVector()).magnitude;
         }
         counter++;
     }
 }
Пример #6
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    /*
     * AStarSearch method will preform an A* algorithm for searching a space to find a goal. It does this by taking the best
     *      polygon for the search off the openList, adding its neighbors to the openlist, placing the node on the closed list
     *      then repeating until it found a polygon that has the goal gameObject inside it
     * Parameters:	none
     * Return:	none
     */
    void AStarSearch()
    {
        maxQueueSize = 1;
        AIDynamicWeightedSearchNode currentNode;
        float gCost = 0f;

        bool[] closedList2 = new bool[polygonArray.Length];
        for (int count = 0; count < polygonArray.Length; count++)
        {
            closedList2 [count] = false;
        }
        while (openList.isEmpty() == false)       //goes until nothing is left on the open list meaning a path could not be found
        {
            currentNode = openList.popNode();     //take the first(Best) polygon off the openList
            nodesVisited++;
            if (currentNode == null)
            {
                return;
            }
            closedList2[currentNode.getPolygon().getID()] = true;
            if (currentNode.getPolygon().getHasGoal() == true)            //checks to see if the currentNode has the goal inside its polygon
            {
                finalSolutionStart = currentNode;
                return;
            }
            for (int count = 0; count < currentNode.getPolygon().getNeighborsHeld(); count++)            //adds all the neighbors that are not on the closed list to the open list
            {
                if (closedList2[currentNode.getPolygon().getNeighborAt(count)] == false)
                {
                    gCost = (currentNode.getPolygon().getCenterVector() - polygonArray[currentNode.getPolygon().getNeighborAt(count)].getCenterVector()).magnitude + currentNode.getGFromStartingNode();
                    if (openList.isNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]) == false)
                    {
                        openList.addNode(polygonArray[currentNode.getPolygon().getNeighborAt(count)], currentNode, gCost);
                    }
                    else if (openList.getNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]).compareToG(gCost) > 0f)                    //updates the a Nodes information if the new GCost (cost from start to node) is less then what was previously in it
                    {
                        openList.updateNode(openList.getNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]), currentNode, gCost);
                    }
                }
            }
            if (openList.getSize() > maxQueueSize)
            {
                maxQueueSize = openList.getSize();
            }
        }
    }
    /* addNode adds a node to this list in order according to its fTotalCost value
     * Parameter: (AIPolygon) polygonToAdd is the polygon that will be held by the node
     * (AIAgentAStarSearchNode) parentNodeToAdd is the parent of the node to be added
     * (float) gCostToAdd is the getGFromStartingNode value to be stored in the node to be added
     * Return: none
     */
    public void addNode(AIPolygon polygonToAdd, AIDynamicWeightedSearchNode parentNodeToAdd, float gCostToAdd)
    {
        AIDynamicWeightedSearchNode newSearchNode;

        if (numberOfNodesHeld == 0)
        {
            newSearchNode = new AIDynamicWeightedSearchNode(polygonToAdd, parentNodeToAdd, gCostToAdd, goalPosition, AIDynamicWeightedSearch.startingH, 1);
        }
        else
        {
            newSearchNode = new AIDynamicWeightedSearchNode(polygonToAdd, parentNodeToAdd, gCostToAdd, goalPosition, AIDynamicWeightedSearch.startingH, (parentNodeToAdd.getDoFN() + 1));
        }
        inList [polygonToAdd.getID()]       = true;
        indicesArray [polygonToAdd.getID()] = numberOfNodesHeld;
        heap [numberOfNodesHeld]            = newSearchNode;
        shiftUp(numberOfNodesHeld);
        numberOfNodesHeld++;
    }
    /* popNode removes and returns the node at the front of the list (node with lowest fToatlCost value)
     * Parameter: none
     * Return: (AIDynamicWeightedSearchNode)
     *				node that was removed from the front of this list
     */
    public AIDynamicWeightedSearchNode popNode()
    {
        if (numberOfNodesHeld == 0)
        {
            return(null);
        }
        AIDynamicWeightedSearchNode tempNode = heap [0];

        indicesArray [tempNode.getPolygon().getID()] = -1;
        numberOfNodesHeld--;
        heap [0] = heap [numberOfNodesHeld];
        indicesArray [heap [0].getPolygon().getID()] = 0;
        if (numberOfNodesHeld > 0)
        {
            shiftDown(0);
        }
        return(tempNode);
    }
Пример #9
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 /* setParentNode sets the parent node for this instance
  * Parameter: (AIDynamicWeightedSearchNode) newParentNode is the node to be set as this instance's parent node
  * Return: none
  */
 public void setParentNode(AIDynamicWeightedSearchNode newParentNode)
 {
     parentNode = newParentNode;
 }
Пример #10
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 /* setNextNode sets a new nextNode value for the current node
  * Parameter: (AIDynamicWeightedSearchNode) newNextNode is the node to be set as this instances nextNode
  * Return: none
  */
 public void setNextNode(AIDynamicWeightedSearchNode newNextNode)
 {
     nextNode = newNextNode;
 }