public override async ETTask Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken) { Scene clientScene = aiComponent.DomainScene(); Unit myUnit = Client.UnitHelper.GetMyUnitFromClientScene(clientScene); if (myUnit == null) { return; } // 停在当前位置 clientScene.GetComponent <SessionComponent>().Session.Send(new C2M_Stop()); Log.Debug("开始攻击"); for (int i = 0; i < 100000; ++i) { Log.Debug($"攻击: {i}次"); // 因为协程可能被中断,任何协程都要传入cancellationToken,判断如果是中断则要返回 bool timeRet = await TimerComponent.Instance.WaitAsync(1000, cancellationToken); if (!timeRet) { return; } } }
public override async ETTask Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken) { Scene clientScene = aiComponent.DomainScene(); Unit myUnit = Client.UnitHelper.GetMyUnitFromClientScene(clientScene); if (myUnit == null) { return; } Log.Debug("开始巡逻"); while (true) { XunLuoPathComponent xunLuoPathComponent = myUnit.GetComponent <XunLuoPathComponent>(); Vector3 nextTarget = xunLuoPathComponent.GetCurrent(); int ret = await myUnit.MoveToAsync(nextTarget, cancellationToken); if (ret != 0) { return; } xunLuoPathComponent.MoveNext(); } }