void Start() { character = this.GetComponent <CharacterSystem>(); ai = character.GetComponent <AICharacterShooterNav>(); timeTmp = Time.time; TimeWait = Random.Range(TimeWait / 2, TimeWait); }
public void EquipItemAI() { if (isServer) { if (!alreadyEquip) { for (int i = 0; i < AIs.Length; i++) { if (AIs[i] != null) { CharacterSystem character = AIs[i].GetComponent <CharacterSystem>(); if (character != null) { character.inventory.ApplyStarterItem(); } AICharacterShooterNav ai = AIs[i].GetComponent <AICharacterShooterNav>(); if (ai != null) { ai.Fighting = true; } } } alreadyEquip = true; } } }
public GameObject Spawn() { GameObject obj = null; int objectcount = ObjectSpawnedCount(); indexSpawn = Random.Range(0, ObjectSpawn.Length); if (ObjectSpawn[indexSpawn] == null) { return(null); } if (objectcount < MaxObject) { if (SubSpawner.Length > 0) { int s = Random.Range(0, SubSpawner.Length); Vector3 spawnPoint = DetectGround(SubSpawner[s].transform.position + new Vector3(Random.Range(-(int)(SubSpawner[s].transform.localScale.x / 2.0f), (int)(SubSpawner[s].transform.localScale.x / 2.0f)), 0, Random.Range((int)(-SubSpawner[s].transform.localScale.z / 2.0f), (int)(SubSpawner[s].transform.localScale.z / 2.0f)))); obj = UnitZ.gameNetwork.RequestSpawnObject(ObjectSpawn[indexSpawn].gameObject, spawnPoint, Quaternion.identity); } else { Vector3 spawnPoint = DetectGround(transform.position + new Vector3(Random.Range(-(int)(this.transform.localScale.x / 2.0f), (int)(this.transform.localScale.x / 2.0f)), 0, Random.Range((int)(-this.transform.localScale.z / 2.0f), (int)(this.transform.localScale.z / 2.0f)))); obj = UnitZ.gameNetwork.RequestSpawnObject(ObjectSpawn[indexSpawn].gameObject, spawnPoint, Quaternion.identity); } if (obj) { DamageManager damagemanager = obj.GetComponent <DamageManager>(); if (damagemanager != null && TeamConfig) { damagemanager.Team = Team; } AICharacterShooterNav ai = obj.GetComponent <AICharacterShooterNav>(); if (ai != null) { if (Objectives != null && Objectives.Length > 0) { ai.ObjectiveTarget = Objectives[Random.Range(0, Objectives.Length)]; } } spawnList.Add(obj); } } return(obj); }
public void SpawnAI() { if (isServer) { EnemySpawner spawner = (EnemySpawner)GameObject.FindObjectOfType <EnemySpawner>(); if (spawner) { spawner.MaxObject = UnitZ.gameManager.BotNumber; AIs = spawner.Spawn(UnitZ.gameManager.BotNumber); for (int i = 0; i < AIs.Length; i++) { if (AIs[i] != null) { AICharacterShooterNav ai = AIs[i].GetComponent <AICharacterShooterNav>(); if (ai != null) { ai.Fighting = false; } } } } } }