Пример #1
0
    public void activateRagdoll()
    {
        if (gameObject.CompareTag("Player"))
        {
            characterContRef.enabled = false;
        }
        else if (gameObject.CompareTag("AI"))
        {
            aiControllerRef.deActivateNavMesh();
        }
        Debug.Log(curretNormal);
        foreach (Rigidbody rbs in gameObject.GetComponentsInChildren <Rigidbody>())
        {
            rbs.isKinematic = false;
            rbs.AddForce(new Vector3(curretNormal.x, curretNormal.y, curretNormal.z) * 5, ForceMode.Impulse);
        }
        foreach (Collider col in gameObject.GetComponentsInChildren <Collider>())
        {
            col.enabled = true;
        }
        rb.isKinematic   = true;
        collider.enabled = false;
        animRef.enabled  = false;

        StartCoroutine(triggerGetUp());
    }
Пример #2
0
    // Update is called once per frame


    public void respawnCharacter()
    {
        if (gameObject.CompareTag("AI"))
        {
            aiControllerRef.deActivateNavMesh();
        }
        else
        {
            characterContRef.enabled = false;
            characterCam.Priority    = 0;
            deathCam.Priority        = 1;
        }

        StartCoroutine(respawnAfterDelay());
    }