Пример #1
0
 // disable AI aggression
 private void AIEnemyDetectionHook(On.AICEnemyDetection.orig_Update orig, AICEnemyDetection self)
 {
     if (EnemiesAggressive == true)
     {
         orig(self);
         return;
     }
     return;
 }
Пример #2
0
        static void AICEnemyDetection_Detected_Post(AICEnemyDetection __instance, LockingPoint _point)
        {
            #region quit
            if (!_changeTargetWhenTooFar || !_point.OwnerChar.TryAssign(out var target))
            {
                return;
            }
            #endregion

            Character enemy = __instance.m_characterAI.Character;
            enemy.AddLastDealer(target.UID);
            if (_changeTargetDetectAllPlayers && target.IsPlayer())
            {
                foreach (var player in Players.Local)
                {
                    enemy.AddLastDealer(player.Character.UID);
                }
            }
        }
Пример #3
0
 static void AICEnemyDetection_Init_Pre(AICEnemyDetection __instance)
 => __instance.ChanceToSwitchTargetOnHurt = _changeTargetOnHit;