private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { if (inBounds == true && collision.gameObject.GetComponent <SDController>().inBounds == true) { bothInBounds = true; } if (collision.gameObject.GetComponent <SDController>().fallen == false) { collidingPlayer = collision.gameObject.GetComponent <SDController>(); isContactingPlayer = true; } } if (collision.gameObject.CompareTag("Team 2")) { if (goingFast) { source.PlayOneShot(hit); AIBehavior ai = collision.gameObject.GetComponent <AIBehavior>(); ai.StartCoroutine(ai.isHit()); if (stabilizer != null) { StopCoroutine(stabilizer); } if (canBeHit) { hitNumber++; } if (hitNumber == SDOptions.hitsToFall) { StartCoroutine(Fall()); } else { stabilizer = StartCoroutine(reStabilize()); } } } if (collision.gameObject.CompareTag("Untagged")) { StartCoroutine(Fall()); } }