Пример #1
0
    public void AddBehavior(AIBeahvior behavior)
    {
        int freeIndex = -1;

        for (int i = 0; i < template.behaviors.Length; i++)
        {
            if (template.behaviors[i] == behavior)
            {
                Debug.LogWarning("This template already has this behavior");
                return;
            }
            else if (freeIndex == -1 && template.behaviors[i] == null)
            {
                freeIndex = i;
            }
        }

        // Expanding the array. Shouldn't matter since it's never going to be more than 5 elements
        if (freeIndex == -1)
        {
            AIBeahvior[] newBehaviors = new AIBeahvior[template.behaviors.Length + 1];
            for (int i = 0; i < template.behaviors.Length; i++)
            {
                newBehaviors[i] = template.behaviors[i];
            }
            template.behaviors = newBehaviors;
            freeIndex          = newBehaviors.Length - 1;
        }

        template.behaviors[freeIndex] = behavior;
    }
Пример #2
0
 public void RemoveBehavior(AIBeahvior behavior)
 {
     for (int i = 0; i < template.behaviors.Length; i++)
     {
         if (template.behaviors[i] == behavior)
         {
             template.behaviors[i] = null;
         }
     }
 }