//Miscellaneous Update Code
    private void StandardUpdate()
    {
        if (CrossPlatformInputManager.GetButtonDown("Vomit"))
        {
            if (!m_Animator.GetCurrentAnimatorStateInfo(1).IsName("Vomit") &&
                !m_Animator.GetNextAnimatorStateInfo(1).IsName("Vomit"))
            {
                m_Animator.SetTrigger("vomit");
            }
        }

        //If we are looking at an ally
        RaycastHit hit;

        Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward * 10f, out hit);
        if (hit.collider != null && hit.collider.gameObject.GetComponent <AIAllyCharacterControl>())
        {
            //This is an Ally, display the "Follow me" or "Stay here" text
            AIAllyCharacterControl follower = hit.collider.gameObject.GetComponent <AIAllyCharacterControl>();
            if (follower.isFollowing)
            {
                GameController.instance.interactText.text = "";
            }
            else
            {
                GameController.instance.interactText.text = "(E) Command: Follow me";


                //Press E to toggle follow/stay
                if (Input.GetKeyDown(KeyCode.E))
                {
                    follower.isFollowing = !follower.isFollowing;
                    if (follower.isFollowing)
                    {
                        GameController.instance.squadMgr.AddAlly(follower.gameObject);
                    }
                }
            }
        }
        else if (GameController.instance.interactText.text == "(E) Command: Stay here" || GameController.instance.interactText.text == "(E) Command: Follow me")
        {
            GameController.instance.interactText.text = "";
        }
    }
Пример #2
0
    public void AddAlly(GameObject ally)
    {
        AIAllyCharacterControl AI = ally.GetComponent <AIAllyCharacterControl>();

        //Don't add the ally if we already recruited them
        if (!Allies.Contains(AI))
        {
            //Create a UI row for the allies
            GameObject UIPortrait = Instantiate(UIPortraitPfb, UIPortraitsPanel.transform);

            Allies.Add(AI);


            Portrait portrait = UIPortrait.GetComponent <Portrait>();
            Portraits.Add(portrait);

            SelectAlly(Allies.IndexOf(AI));

            Health health = ally.GetComponent <Health>();
            health.healthSlider         = portrait.sldHealth;
            portrait.txtName.text       = AI.attributes.fullname;
            portrait.imgPortrait.sprite = AI.attributes.portrait;
        }
    }