public void ReSetAll() { IsGoInAtkPoint = false; IsGetAtkPot = false; fireTimes = 0; theFireTimes = 0; IsGoInAtkPoint = false; IsShoting = false; _aiAirRunNear.ResetAll(); }
//到达目的地后 攻击动作 //是否有攻击动作 //攻击动作 是否 去掉 moveNear 到目标点 直接攻击 不再寻找位置 public void ReSetAll() { chosePos = new Vector2(1000, 1000); IsStartMove = false; IsOver = true; IsShowing = false; IsYinSheng = false; IsStartAtkAC = false; if (_yinshen) { _yinshen.ReSetAll(); } if (_aiRunNear) { _aiRunNear.ResetAll(); } }