private void charmAll(PlayerController user) { AIActor randomEnemy = user.CurrentRoom.GetRandomActiveEnemy(); if (randomEnemy != null && !randomEnemy.healthHaver.IsBoss) { randomEnemy.ForceFall(); } if (Owner.HasPickupID(159)) { AIActor randomEnemy2 = user.CurrentRoom.GetRandomActiveEnemy(); if (randomEnemy2 != null && !randomEnemy2.healthHaver.IsBoss) { randomEnemy2.ForceFall(); } } }