Пример #1
0
        public void SetActiveTree(AIActiveState input)
        {
            ExternalBehaviorTree extree = null;

            switch (input)
            {
            case AIActiveState.Calm:
                extree = Object.Instantiate(traits.calmTree);
                break;

            case AIActiveState.Suspicious:
                extree = Object.Instantiate(traits.suspiciousTree);
                break;

            case AIActiveState.Hostile:
                extree = Object.Instantiate(traits.hostileTree);
                break;
            }
            extree.Init();
            GetComponent <BehaviorTree>().DisableBehavior();
            GetComponent <BehaviorTree>().ExternalBehavior = extree;
            GetComponent <BehaviorTree>().EnableBehavior();
        }
Пример #2
0
 public void SetState(AIActiveState currentState)
 {
     state.activeState = currentState;
 }