Пример #1
0
            public LancerClassPursuitCraft() : base()
            {
                Type = "Lancer-class Pursuit Craft";
                IconicPilots.Add(Faction.Scum, typeof(AsajjVentress));
                ShipBaseSize     = BaseSize.Large;
                ShipBaseArcsType = Arcs.BaseArcsType.ArcMobile;

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/f/f5/MS_LANCER-CLASS.png";

                Firepower  = 3;
                Agility    = 2;
                MaxHull    = 7;
                MaxShields = 3;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Crew);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Illicit);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Illicit);

                PrintedActions.Add(new TargetLockAction());
                PrintedActions.Add(new EvadeAction());
                PrintedActions.Add(new RotateArcAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.LancerPursuitCraftTable();

                factions.Add(Faction.Scum);
                faction = Faction.Scum;

                SkinName = "Lancer-class Pursuit Craft";

                SoundShotsPath = "Slave1-Fire";
                ShotsCount     = 3;

                for (int i = 1; i < 3; i++)
                {
                    SoundFlyPaths.Add("Slave1-Fly" + i);
                }
            }
Пример #2
0
            public LancerClassPursuitCraft() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "Lancer-class Pursuit Craft",
                    BaseSize.Large,
                    Faction.Scum,
                    new ShipArcsInfo(
                        new ShipArcInfo(ArcType.Front, 3),
                        new ShipArcInfo(ArcType.SingleTurret, 3)
                        ),
                    2, 7, 3,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(EvadeAction)),
                        new ActionInfo(typeof(RotateArcAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Crew,
                        UpgradeType.Illicit,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(AsajjVentress) }
                };

                ModelInfo = new ShipModelInfo(
                    "Lancer-class Pursuit Craft",
                    "Lancer-class Pursuit Craft"
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "Slave1-Fly1",
                    "Slave1-Fly2"
                },
                    "Slave1-Fire", 3
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/f/f5/MS_LANCER-CLASS.png";

                HotacManeuverTable = new AI.LancerPursuitCraftTable();
            }
Пример #3
0
            public LancerClassPursuitCraft() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "Lancer-class Pursuit Craft",
                    BaseSize.Large,
                    Faction.Scum,
                    new ShipArcsInfo(
                        new ShipArcInfo(ArcType.Front, 3),
                        new ShipArcInfo(ArcType.SingleTurret, 3)
                        ),
                    2, 7, 3,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(EvadeAction)),
                        new ActionInfo(typeof(RotateArcAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Crew,
                        UpgradeType.Illicit,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(AsajjVentress) }
                };

                ModelInfo = new ShipModelInfo(
                    "Lancer-class Pursuit Craft",
                    "Shadow Caster",
                    new Vector3(-4f, 7.8f, 5.55f),
                    3.75f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "Slave1-Fly1",
                    "Slave1-Fly2"
                },
                    "Slave1-Fire", 3
                    );

                ShipIconLetter = 'L';

                HotacManeuverTable = new AI.LancerPursuitCraftTable();
            }