Пример #1
0
 public static void initStatic()
 {
     soldierPool       = MainRes.soldierPool;
     rFloor            = Stage.floor;
     rGunTower         = Stage.gunTower;
     canProduceSoldier = true;
 }
Пример #2
0
    public static AGunTower create()
    {
        AGunTower gunTower;

        gunTower = new AGunTower();
        gunTower.connect(GameObject.Find("gunTower").transform);
        gunTower.initCommon();
        gunTower.addToScene();

        return(gunTower);
    }
Пример #3
0
    public static void init()
    {
        UI.init();
        onStage  = GameObject.Find("onStage").transform;
        offStage = GameObject.Find("offStage").transform;
        offStage.gameObject.SetActive(false);

        border = new Area();
        border.init(GameObject.Find("backGround").transform);

        leftBornZone = new Area();
        leftBornZone.init(GameObject.Find("leftZone").transform);
        rightBornZone = new Area();
        rightBornZone.init(GameObject.Find("rightZone").transform);

        middelZone = new Area();
        middelZone.init(GameObject.Find("middleZone").transform);

        audios = GameObject.Find("audios").transform;

        floor    = AFloor.create();
        gunTower = AGunTower.create();
    }