Пример #1
0
 public AGT_Pawn(string pawn_id, AGT_SpriteResource texture)
 {
     _position              = new Vector3(0, 0, 0);
     _rotation              = new Vector3(0, 0, 0);
     _scaling               = new Vector3(1, 1, 1);
     _pawn_id               = pawn_id;
     _sprite_id.Id          = texture.TextureId;
     _collision_rect.Height = _texture_height = texture.Height;
     _collision_rect.Width  = _texture_width = texture.Width;
 }
Пример #2
0
 public void SetSpriteReference(AGT_SpriteResource texture)
 {
     _sprite_id.Id          = texture.TextureId;
     _collision_rect.Height = _texture_height = texture.Height;
     _collision_rect.Width  = _texture_width = texture.Width;
 }