Пример #1
0
        private static void SetDebugMode(string filepath, bool value)
        {
            AGSGameData data = new AGSGameData();

            data.LoadFromFile(filepath);

            //data.setup.options[0] = value ? 1 : 0;

            //data.SaveToFile(filepath);
        }
Пример #2
0
        // FIXME(adm244): doesn't support multilib files
        //public static bool Extract(string filepath, string targetFilepath)
        //{
        //  AssetsManager assetsManager = AssetsManager.Create(filepath);
        //  if (assetsManager == null)
        //    return false;
        //
        //  using (FileStream fileStream = new FileStream(filepath, FileMode.Open, FileAccess.Read))
        //  {
        //    for (int i = 0; i < assetsManager.Files.Length; ++i)
        //    {
        //      for (int k = 0; k < assetsManager.Files[i].Assets.Count; ++k)
        //      {
        //        string extension = Path.GetExtension(assetsManager.Files[i].Assets[k].Filename);
        //        if (extension == ".dta" || extension == ".crm")
        //        {
        //          long baseOffset = assetsManager.Files[i].Offset;
        //          long assetOffset = assetsManager.Files[i].Assets[k].Offset;
        //
        //          fileStream.Seek(baseOffset + assetOffset, SeekOrigin.Begin);
        //
        //          // TODO(adm244): create a substream instead; that way it's easy to handle large data
        //          byte[] buffer = new byte[assetsManager.Files[i].Assets[k].Size];
        //          int bytesRead = fileStream.Read(buffer, 0, buffer.Length);
        //          Trace.Assert(bytesRead == buffer.Length);
        //
        //          // HACK(adm244): our API needs some serious attention; too much object allocation
        //          using (MemoryStream memoryStream = new MemoryStream(buffer))
        //          {
        //            using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.Latin1))
        //            {
        //              if (extension == ".dta")
        //              {
        //                gameData = new AGSGameData();
        //                gameData.LoadFromStream(binaryReader);
        //              }
        //              else
        //              {
        //                string name = Path.GetFileNameWithoutExtension(assetsManager.Files[i].Assets[k].Filename);
        //                AGSRoom room = new AGSRoom(name);
        //                room.ReadFromStream(binaryReader);
        //
        //                rooms.Add(room);
        //              }
        //            }
        //          }
        //        }
        //      }
        //    }
        //  }
        //
        //  //gameData = assetsManager.GameData;
        //  //rooms.AddRange(assetsManager.Rooms);
        //
        //  Console.Write("Extracting text lines...");
        //  PrepareTranslationLines();
        //  Console.WriteLine(" Done!");
        //
        //  Console.Write("Writing translation source file...");
        //  WriteTranslationFile(targetFilepath, lines);
        //  Console.WriteLine(" Done!");
        //
        //  return true;
        //}

        public static bool ExtractFromFolder(string sourceFolder, string targetFile)
        {
            // FIXME(adm244): exactly the reason to not make it static
            gameData = new AGSGameData();
            rooms    = new List <AGSRoom>();
            lines    = new List <string>();

            if (Directory.Exists(sourceFolder))
            {
                string[] filenames = Directory.GetFiles(sourceFolder, "*", SearchOption.AllDirectories);

                Console.WriteLine("Searching asset files...");

                for (int i = 0; i < filenames.Length; ++i)
                {
                    int    index         = filenames[i].LastIndexOf('.');
                    string fileExtension = filenames[i].Substring(index + 1);

                    if (fileExtension == "dta")
                    {
                        Console.Write("\tParsing {0} data file...", Path.GetFileName(filenames[i]));

                        gameData.LoadFromFile(filenames[i]);

                        Console.WriteLine(" Done!");
                    }
                    else if (fileExtension == "crm")
                    {
                        Console.Write("\tParsing {0} room file...", Path.GetFileName(filenames[i]));

                        AGSRoom room = new AGSRoom(Path.GetFileNameWithoutExtension(filenames[i]));
                        room.ReadFromFile(filenames[i]);
                        rooms.Add(room);

                        Console.WriteLine(" Done!");
                    }
                }

                Console.Write("Extracting text lines...");
                PrepareTranslationLines();
                Console.WriteLine(" Done!");

                Console.Write("Writing translation source file...");
                WriteTranslationFile(targetFile, lines);
                Console.WriteLine(" Done!");

                return(true);
            }
            else
            {
                Console.WriteLine(string.Format("ERROR: Folder {0} does not exist.", sourceFolder));
                return(false);
            }
        }
        // TODO(adm244): rewrite using AssetsManager to support multilib files
        public static bool ExtractFromFolder(string sourceFolder, string targetFile)
        {
            if (Directory.Exists(sourceFolder))
            {
                AGSGameData gameData  = new AGSGameData();
                string[]    filenames = Directory.GetFiles(sourceFolder, "*", SearchOption.AllDirectories);

                Console.WriteLine("Searching asset files...");

                for (int i = 0; i < filenames.Length; ++i)
                {
                    int    index         = filenames[i].LastIndexOf('.');
                    string fileExtension = filenames[i].Substring(index + 1);

                    if (fileExtension == "dta")
                    {
                        Console.Write("\tParsing {0} data file...", Path.GetFileName(filenames[i]));
                        gameData.LoadFromFile(filenames[i]);
                        Console.WriteLine(" Done!");

                        break;
                    }
                }

                Console.Write("Extracting game id...");

                string content = string.Format("GameName: {0}\nUniqueID: {1}",
                                               gameData.setup.name, gameData.setup.unique_id);
                File.WriteAllText(targetFile, content, Encoding.Latin1);

                Console.WriteLine(" Done!");

                return(true);
            }
            else
            {
                Console.WriteLine(string.Format("ERROR: Folder {0} does not exist.", sourceFolder));
                return(false);
            }
        }