Пример #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Texturer"/> class.
 /// </summary>
 ///
 /// <param name="generator">Texture generator.</param>
 /// <param name="filterLevel">Filter level value (see <see cref="FilterLevel"/> property).</param>
 /// <param name="preserveLevel">Preserve level value (see <see cref="PreserveLevel"/> property).</param>
 ///
 public Texturer(AForge.Imaging.Textures.ITextureGenerator generator, double filterLevel, double preserveLevel)
     : this()
 {
     this.textureGenerator = generator;
     this.filterLevel      = filterLevel;
     this.preserveLevel    = preserveLevel;
 }
Пример #2
0
 public TexturedFilter(AForge.Imaging.Textures.ITextureGenerator generator, IFilter filter1, IFilter filter2)
 {
     this.textureGenerator = generator;
     this.filter1          = filter1;
     this.filter2          = filter2;
 }
Пример #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TexturedMerge"/> class.
 /// </summary>
 /// 
 /// <param name="generator">Texture generator.</param>
 /// 
 public TexturedMerge( AForge.Imaging.Textures.ITextureGenerator generator ) : this( )
 {
     this.textureGenerator = generator;
 }
Пример #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Texturer"/> class.
 /// </summary>
 /// 
 /// <param name="generator">Texture generator.</param>
 /// <param name="filterLevel">Filter level value (see <see cref="FilterLevel"/> property).</param>
 /// <param name="preserveLevel">Preserve level value (see <see cref="PreserveLevel"/> property).</param>
 /// 
 public Texturer( AForge.Imaging.Textures.ITextureGenerator generator, double filterLevel, double preserveLevel )
     : this( )
 {
     this.textureGenerator = generator;
     this.filterLevel = filterLevel;
     this.preserveLevel = preserveLevel;
 }
Пример #5
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Texturer"/> class.
 /// </summary>
 ///
 /// <param name="generator">Texture generator.</param>
 ///
 public Texturer(AForge.Imaging.Textures.ITextureGenerator generator) : this()
 {
     this.textureGenerator = generator;
 }
Пример #6
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 public Texturer( AForge.Imaging.Textures.ITextureGenerator generator, float preserveLevel, float filterLevel )
 {
     this.textureGenerator = generator;
     this.preserveLevel = preserveLevel;
     this.filterLevel = filterLevel;
 }
Пример #7
0
 public Texturer(AForge.Imaging.Textures.ITextureGenerator generator, float preserveLevel, float filterLevel)
 {
     this.textureGenerator = generator;
     this.preserveLevel    = preserveLevel;
     this.filterLevel      = filterLevel;
 }
Пример #8
0
 public Texturer( AForge.Imaging.Textures.ITextureGenerator generator )
 {
     this.textureGenerator = generator;
 }
Пример #9
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 public TexturedMerge(AForge.Imaging.Textures.ITextureGenerator generator, Bitmap overlayImage)
 {
     this.textureGenerator = generator;
     this.overlayImage     = overlayImage;
 }
Пример #10
0
 public TexturedMerge(AForge.Imaging.Textures.ITextureGenerator generator)
 {
     this.textureGenerator = generator;
 }
Пример #11
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 public TexturedMerge( AForge.Imaging.Textures.ITextureGenerator generator, Bitmap overlayImage )
 {
     this.textureGenerator = generator;
     this.overlayImage = overlayImage;
 }
Пример #12
0
 public TexturedFilter( AForge.Imaging.Textures.ITextureGenerator generator, IFilter filter1, IFilter filter2 )
 {
     this.textureGenerator = generator;
     this.filter1 = filter1;
     this.filter2 = filter2;
 }