Пример #1
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    public FSMState_Player_Attack(AFSMMachine fsmMachine, AEntityBase selfEntity)
        : base(fsmMachine, selfEntity)
    {
        GameObject hookObj = GlobalRefMgr.Instance.AssetsLoader.SyncLoad_Object <GameObject>("Prefab/Hook");

        hg = new HookGroup(hookObj);
    }
Пример #2
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 public FSMState_Enemy_FormationMove(AFSMMachine fsmMachine, AEntityBase selfEntity)
     : base(fsmMachine, selfEntity)
 {
 }
Пример #3
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 public FSMState_Player_Move(AFSMMachine fsmMachine, AEntityBase selfEntity)
     : base(fsmMachine, selfEntity)
 {
 }
Пример #4
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 public FSMState_Enemy_Idle(AFSMMachine fsmMachine, AEntityBase selfEntity)
     : base(fsmMachine, selfEntity)
 {
 }
Пример #5
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 public FSMMachine_Player(AEntityBase player)
 {
     this.player = player;
     base.InitState();
 }
Пример #6
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 public ABaseFSMState(AFSMMachine fsmMachine, AEntityBase selfEntity)
 {
     this.selfEntity = selfEntity;
     this.fsmMachine = fsmMachine;
 }
Пример #7
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 public FSMMachine_Enemy(AEntityBase selfEntity)
 {
     this.selfEntity = selfEntity;
     base.InitState();
 }