public override bool Equals(AComparable to_me) { if (to_me == null) { return(false); } return(this.Hash.Equals(to_me.ToString())); }
public override Boolean Equals(AComparable obj) { ArchiveID id = obj as ArchiveID; // Basically we're going to ignore old archives for backup purposes if (this.OriginalLocationhHash == null) { return(false); } return(this.Owner == id.Owner && this.Game == id.Game && this.Type == id.Type && this.OriginalLocationhHash == id.OriginalLocationhHash); }
public override Boolean Equals(AComparable obj) { ArchiveID id = obj as ArchiveID; // Basically we're going to ignore old archives for backup purposes if (this.OriginalLocationhHash == null) { return false; } return this.Owner == id.Owner && this.Game == id.Game && this.Type == id.Type && this.OriginalLocationhHash == id.OriginalLocationhHash; }
public override bool Equals(AComparable to_me) { if (to_me == null) return false; return this.Hash.Equals(to_me.ToString()); }
public override bool Equals(AComparable to_me) { return this.id.Equals(to_me.ToString()); }
public static bool Equals(AComparable a, AComparable b) { return Compare(a as GameID, b as GameID) == 0; }
public override Boolean Equals(AComparable to_me) { return Equals(this, to_me as GameID); }
public Boolean Equals(AComparable to_me, bool ignore_revision) { return(Equals(this, to_me as GameID, ignore_revision)); }
public override Boolean Equals(AComparable to_me) { return(Equals(this, to_me as GameID)); }
public static bool Equals(AComparable a, AComparable b, bool ignore_revision) { return(Compare(a as GameID, b as GameID, ignore_revision) == 0); }
public static bool Equals(AComparable a, AComparable b) { return(Compare(a as GameID, b as GameID) == 0); }