Пример #1
0
        /// <summary> Function to start the SocketServer </summary>
        /// <param name="ipAddress"> The IpAddress to listening on </param>
        /// <param name="port"> The Port to listen on </param>
        /// <param name="sizeOfRawBuffer"> Size of the Raw Buffer </param>
        /// <param name="sizeOfByteBuffer"> Size of the byte buffer </param>
        /// <param name="userArg"> User supplied arguments </param>
        /// <param name="messageHandler"> Function pointer to the user MessageHandler function </param>
        /// <param name="acceptHandler"> Function pointer to the user AcceptHandler function </param>
        /// <param name="closeHandler"> Function pointer to the user CloseHandler function </param>
        /// <param name="errorHandler"> Function pointer to the user ErrorHandler function </param>
        public void Start(string ipAddress, int port, int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                          MESSAGE_HANDLER messageHandler, ACCEPT_HANDLER acceptHandler, CLOSE_HANDLER closeHandler,
                          ERROR_HANDLER errorHandler)
        {
            // Is an AcceptThread currently running
            if (AcceptThread == null)
            {
                // Set connection values
                IpAddress = ipAddress;
                Port      = port;

                // Save the Handler Functions
                MessageHandler = messageHandler;
                AcceptHandler  = acceptHandler;
                CloseHandler   = closeHandler;
                ErrorHandler   = errorHandler;

                // Save the buffer size and user arguments
                SizeOfRawBuffer  = sizeOfRawBuffer;
                SizeOfByteBuffer = sizeOfByteBuffer;
                UserArg          = userArg;

                // Start the listening thread if one is currently not running
                ThreadStart tsThread = new ThreadStart(AcceptConnections);
                AcceptThread      = new Thread(tsThread);
                AcceptThread.Name = string.Format("SocketAccept-{0}", ipAddress);
                AcceptThread.Start();
            }
        }
Пример #2
0
        /// <summary>
        /// Starts the SocketServer
        /// </summary>
        /// <param name="ipAddress">IP Address to listen on</param>
        /// <param name="port">Port to listen on</param>
        /// <param name="maxClientConnections">Maximum number of client connections</param>
        /// <param name="bufferSize">Size of incoming data buffer</param>
        /// <param name="userArg">(Optional) User supplied args. If not in use, pass in null</param>
        /// <param name="msgHandler">Pointer to custom MessageHandler function</param>
        /// <param name="acptHandler">Pointer to custom AcceptHandler function</param>
        /// <param name="clsHandler">Pointer to custom CloseHAndler function</param>
        /// <param name="errHandler">Pointer to custom ErrorHandler function</param>
        public void Start(string ipAddress, short port, int maxClientConnections, int bufferSize, Object userArg,
                          MESSAGE_HANDLER msgHandler, ACCEPT_HANDLER acptHandler, CLOSE_HANDLER clsHandler, ERROR_HANDLER errHandler)
        {
            if (acceptThread == null)
            {
                this.ipAddress            = ipAddress;
                this.port                 = port;
                this.maxClientConnections = maxClientConnections;

                socketClientList = new SocketClient[maxClientConnections];

                this.bufferSize = bufferSize;
                this.userArg    = userArg;
                messageHandler  = msgHandler;
                acceptHandler   = acptHandler;
                closeHandler    = clsHandler;
                errorHandler    = errHandler;

                ThreadStart ts = new ThreadStart(AcceptThread);
                acceptThread = new Thread(ts)
                {
                    Name = "Accept"
                };

                acceptThread.Start();
            }
        }
Пример #3
0
        /// <summary> Function to stop the SocketServer.  It can be restarted with Start </summary>
        public void Stop()
        {
            // Abort the accept thread
            if (AcceptThread != null)
            {
                TcpListener.Stop();
                AcceptThread.Join();
                AcceptThread = null;
            }

            lock (SocketClientList)
            {
                // Dispose of all of the socket connections
                foreach (SocketClient socketClient in SocketClientList)
                {
                    socketClient.Dispose();
                }
            }

            // Wait for all of the socket client objects to be destroyed
            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();

            // Empty the Socket Client List
            SocketClientList.Clear();

            // Clear the Handler Functions
            MessageHandler = null;
            AcceptHandler  = null;
            CloseHandler   = null;
            ErrorHandler   = null;

            // Clear the buffer size and user arguments
            SizeOfRawBuffer = 0;
            UserArg         = null;
        }
Пример #4
0
        /// <summary> Function to stop the SocketServer.  It can be restarted with Start </summary>
        public void Stop()
        {
            // Abort the accept thread
            if (AcceptThread != null)
            {
                TcpListener.Stop();
                AcceptThread.Join();
                AcceptThread = null;
            }

            lock (SocketClientList)
            {
                // Dispose of all of the socket connections
                foreach (SocketClient socketClient in SocketClientList)
                {
                    socketClient.Dispose();
                }
            }

            // Wait for all of the socket client objects to be destroyed
            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();

            // Empty the Socket Client List
            SocketClientList.Clear();

            // Clear the Handler Functions
            MessageHandler = null;
            AcceptHandler = null;
            CloseHandler = null;
            ErrorHandler = null;

            // Clear the buffer size and user arguments
            SizeOfRawBuffer = 0;
            UserArg = null;
        }
Пример #5
0
        /// <summary> Function to start the SocketServer </summary>
        /// <param name="ipAddress"> The IpAddress to listening on </param>
        /// <param name="port"> The Port to listen on </param>
        /// <param name="sizeOfRawBuffer"> Size of the Raw Buffer </param>
        /// <param name="sizeOfByteBuffer"> Size of the byte buffer </param>
        /// <param name="userArg"> User supplied arguments </param>
        /// <param name="messageHandler"> Function pointer to the user MessageHandler function </param>
        /// <param name="acceptHandler"> Function pointer to the user AcceptHandler function </param>
        /// <param name="closeHandler"> Function pointer to the user CloseHandler function </param>
        /// <param name="errorHandler"> Function pointer to the user ErrorHandler function </param>
        public void Start(string ipAddress, int port, int sizeOfRawBuffer, int sizeOfByteBuffer, object userArg,
                          MESSAGE_HANDLER messageHandler, ACCEPT_HANDLER acceptHandler, CLOSE_HANDLER closeHandler,
                          ERROR_HANDLER errorHandler)
        {
            // Is an AcceptThread currently running
            if (AcceptThread == null)
            {
                // Set connection values
                IpAddress = ipAddress;
                Port = port;

                // Save the Handler Functions
                MessageHandler = messageHandler;
                AcceptHandler = acceptHandler;
                CloseHandler = closeHandler;
                ErrorHandler = errorHandler;

                // Save the buffer size and user arguments
                SizeOfRawBuffer = sizeOfRawBuffer;
                SizeOfByteBuffer = sizeOfByteBuffer;
                UserArg = userArg;

                // Start the listening thread if one is currently not running
                ThreadStart tsThread = new ThreadStart(AcceptConnections);
                AcceptThread = new Thread(tsThread);
                AcceptThread.Name = string.Format("SocketAccept-{0}", ipAddress);
                AcceptThread.Start();
            }
        }