public override void OnCollisionEnter2D(Collision2D collision) { ABTNT.Explode(transform.position, _explosionArea, _explosionPower, _explosionDamage, gameObject); Die(true); }
// Called via frame event void Explode() { ABTNT.Explode(transform.position, _explosionArea, _explosionPower, _explosionDamage, gameObject); Die(true); }