Пример #1
0
 public override void OnCollisionEnter2D(Collision2D collision)
 {
     ABTNT.Explode(transform.position, _explosionArea, _explosionPower, _explosionDamage, gameObject);
     Die(true);
 }
Пример #2
0
 // Called via frame event
 void Explode()
 {
     ABTNT.Explode(transform.position, _explosionArea, _explosionPower, _explosionDamage, gameObject);
     Die(true);
 }