public void DebugAssetBundle(string bundleName) { if (loadHelper.ContainsKey(bundleName)) { ABRelationManager loader = loadHelper[bundleName]; loader.DebuggerAsset(); } }
public bool IsLoadingFinish(string bundleName) { if (loadHelper.ContainsKey(bundleName)) { ABRelationManager loader = loadHelper[bundleName]; return(loader.IsBundleLoadFinish()); } else { Debug.Log("ABBelation no contain bundle ==>" + bundleName); return(false); } }
public ABSceneManager(string sceneName) { allAsset = new Dictionary <string, string>(); abManager = new ABRelationManager(sceneName); }