Пример #1
0
    private void Update()
    {
        if (m_touchArea.PointerDown)
        {
            if (!started)
            {
                StartTouch();
            }

            Vector2 touchPosition = m_viewport.ScreenToWorldPoint(m_touchArea.TouchPosition);

            if (m_touchVisual != null)
            {
                m_touchVisual.transform.position = touchPosition;
                Quaternion visualRotation = Quaternion.Euler(0, 0, transform.position.ZAngleTo(touchPosition));
                m_touchVisual.transform.rotation = visualRotation;
            }

            float turnAngle = transform.position.ZAngleTo(touchPosition);

            if (Mathf.Abs(Mathf.DeltaAngle(m_ship.TurnGoal, turnAngle)) > m_tolerance)
            {
                m_ship.TurnTo(turnAngle);
            }
        }
        else
        {
            if (started)
            {
                EndTouch();
            }
        }
    }
Пример #2
0
    private void Update()
    {
        if (m_input.PointerDown)
        {
            if (!started)
            {
                StartTouch();
            }

            Vector2 input = m_input.Axes;

            float turnAngle = input.ZAngle();

            if (Mathf.Abs(Mathf.DeltaAngle(m_ship.TurnGoal, turnAngle)) > m_tolerance)
            {
                m_ship.TurnTo(turnAngle);
            }
        }
        else
        {
            if (started)
            {
                EndTouch();
            }
        }
    }