Пример #1
0
 public static bool CheckIfNearEnoughToHideAxis(AAxis originalAxis, AAxis metaAxis)
 {
     if (
         ((originalAxis.GetAxisBaseGlobal() - metaAxis.GetAxisBaseGlobal()).magnitude < triggerInvisibleDistance ||
          (originalAxis.GetAxisBaseGlobal() - metaAxis.GetAxisTipGlobal()).magnitude < triggerInvisibleDistance)
         &&
         ((originalAxis.GetAxisTipGlobal() - metaAxis.GetAxisTipGlobal()).magnitude < triggerInvisibleDistance ||
          (originalAxis.GetAxisTipGlobal() - metaAxis.GetAxisTipGlobal()).magnitude < triggerInvisibleDistance)
         )
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #2
0
        public static float MeanDistanceBetween(AAxis axisA, AAxis axisB)
        {
            var tipA  = axisA.GetAxisTipGlobal();
            var baseA = axisA.GetAxisBaseGlobal();
            var tipB  = axisB.GetAxisTipGlobal();
            var baseB = axisB.GetAxisBaseGlobal();

            return(((baseA - baseB).magnitude + (baseA - tipB).magnitude + (tipA - baseB).magnitude + (tipA - tipB).magnitude) / 4f);
        }
Пример #3
0
        public static float ProjectedDistanceToAxis(Vector3 point, AAxis axis)
        {
            var ray = new Ray(axis.GetAxisBaseGlobal(), (axis.GetAxisTipGlobal() - axis.GetAxisBaseGlobal()));

            return(Vector3.Cross(ray.direction, point - ray.origin).magnitude);
        }