public override void BeginPlay() { PawnStartXPoint = MyOwner.GetActorLocation().X; gamemaster.OnBallLaunch += StartFollowingBall; gamemaster.OnNudgeBallLeft += NudgeBallLeft; gamemaster.OnNudgeBallRight += NudgeBallRight; gamemaster.BowlNewTurnIsReady += NewTurnIsReady; gamemaster.OnWinGame += OnWinGame; MyStartLocation = MyOwner.GetActorLocation(); MyStartRotation = MyOwner.GetActorRotation(); }