//queue of processed scene events //private Queue<AAREvent> processedActions = new Queue<AAREvent>(); public AAR(Scene scene, IRegionModuleBase module, AARLog log) { this.log = log; scene.AddCommand("Aar", module, "aar status", "status", "Print the status of the AAR module", statusAction); recorder = new Recorder(log); recorder.initialize(scene); recorder.registerCommands(module, scene); player = new Player(log); player.initialize(scene); player.registerCommands(module, scene); }
public Player(AARLog log) { this.log = log; }
public Recorder(AARLog log) { this.log = log; }