/// <summary> /// Encodes SceneCachedValues to given GameBitBuffer. /// </summary> /// <param name="buffer">The GameBitBuffer to write.</param> public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Unknown1); buffer.WriteInt(32, Unknown2); buffer.WriteInt(32, Unknown3); AABB1.Encode(buffer); AABB2.Encode(buffer); for (int i = 0; i < Unknown4.Length; i++) { buffer.WriteInt(32, Unknown4[i]); } buffer.WriteInt(32, Unknown5); }