// Use this for initialization void Start() { // Wylacz sklep na starcie StorePanel.gameObject.SetActive(false); ShopExit.gameObject.SetActive(false); // Wyswietlanie ceny multiplierow M1PriceText.text = "Price: " + M1Price.ToString(); M2PriceText.text = "Price: " + M2Price.ToString(); M3PriceText.text = "Price: " + M3Price.ToString(); M4PriceText.text = "Price: " + M4Price.ToString(); M5PriceText.text = "Price: " + M5Price.ToString(); M6PriceText.text = "Price: " + M6Price.ToString(); A1PriceText.text = "Price: " + A1Price.ToString(); A1AmountText.text = "Amount: " + A1Amount.ToString(); A2PriceText.text = "Price: " + A2Price.ToString(); A2AmountText.text = "Amount: " + A2Amount.ToString(); A3PriceText.text = "Price: " + A3Price.ToString(); A3AmountText.text = "Amount: " + A3Amount.ToString(); A4PriceText.text = "Price: " + A4Price.ToString(); A4AmountText.text = "Amount: " + A4Amount.ToString(); A5PriceText.text = "Price: " + A5Price.ToString(); A5AmountText.text = "Amount: " + A5Amount.ToString(); A6PriceText.text = "Price: " + A6Price.ToString(); A6AmountText.text = "Amount: " + A6Amount.ToString(); A1Stats.text = " " + A1Amount.ToString(); A2Stats.text = " " + A2Amount.ToString(); A3Stats.text = " " + A3Amount.ToString(); A4Stats.text = " " + A4Amount.ToString(); A5Stats.text = " " + A5Amount.ToString(); A6Stats.text = " " + A6Amount.ToString(); }
public void BuyA6() { Points -= A6Price; A6Active = true; A6Amount = A6Amount + 1; A6Price = A6Price + A6PriceIncrease; A6PriceText.text = "Price: " + A6Price.ToString(); A6AmountText.text = "Amount: " + A6Amount.ToString(); A6Stats.text = " " + A6Amount.ToString(); }
public void ShopReset() { M1Active = false; M2Active = false; M3Active = false; M4Active = false; M5Active = false; M6Active = false; A1Active = false; A2Active = false; A3Active = false; A4Active = false; A5Active = false; A6Active = false; A1Amount = 0; A2Amount = 0; A3Amount = 0; A4Amount = 0; A5Amount = 0; A6Amount = 0; A1Price = 128; A2Price = 192; A3Price = 288; A4Price = 432; A5Price = 648; A6Price = 972; M1SoldText.gameObject.SetActive(false); M1PriceText.gameObject.SetActive(true); M2SoldText.gameObject.SetActive(false); M2PriceText.gameObject.SetActive(true); M3SoldText.gameObject.SetActive(false); M3PriceText.gameObject.SetActive(true); M4SoldText.gameObject.SetActive(false); M4PriceText.gameObject.SetActive(true); M5SoldText.gameObject.SetActive(false); M5PriceText.gameObject.SetActive(true); M6SoldText.gameObject.SetActive(false); M6PriceText.gameObject.SetActive(true); A1PriceText.text = "Price: " + A1Price.ToString(); A1AmountText.text = "Amount: " + A1Amount.ToString(); A2PriceText.text = "Price: " + A2Price.ToString(); A2AmountText.text = "Amount: " + A2Amount.ToString(); A3PriceText.text = "Price: " + A3Price.ToString(); A3AmountText.text = "Amount: " + A3Amount.ToString(); A4PriceText.text = "Price: " + A4Price.ToString(); A4AmountText.text = "Amount: " + A4Amount.ToString(); A5PriceText.text = "Price: " + A5Price.ToString(); A5AmountText.text = "Amount: " + A5Amount.ToString(); A6PriceText.text = "Price: " + A6Price.ToString(); A6AmountText.text = "Amount: " + A6Amount.ToString(); A1Stats.text = " " + A1Amount.ToString(); A2Stats.text = " " + A2Amount.ToString(); A3Stats.text = " " + A3Amount.ToString(); A4Stats.text = " " + A4Amount.ToString(); A5Stats.text = " " + A5Amount.ToString(); A6Stats.text = " " + A6Amount.ToString(); }
// System wczytywania postaci public void LoadPlayer() { if (SaveSystem.LoadPlayer() != null) { PlayerData data = SaveSystem.LoadPlayer(); Points = data.Points; PointsMultiplier = data.PointsMultiplier; TotalNumberOfClicks = data.TotalNumberOfClicks; M1Active = data.M1Active; M2Active = data.M2Active; M3Active = data.M3Active; M4Active = data.M4Active; M5Active = data.M5Active; M6Active = data.M6Active; A1Active = data.A1Active; A1Amount = data.A1Amount; A1Price = data.A1Price; A2Active = data.A2Active; A2Amount = data.A2Amount; A2Price = data.A2Price; A3Active = data.A3Active; A3Amount = data.A3Amount; A3Price = data.A3Price; A4Active = data.A4Active; A4Amount = data.A4Amount; A4Price = data.A4Price; A5Active = data.A5Active; A5Amount = data.A5Amount; A5Price = data.A5Price; A6Active = data.A6Active; A6Amount = data.A6Amount; A6Price = data.A6Price; if (M1Active == true) { M1.interactable = false; M1SoldText.gameObject.SetActive(true); M1PriceText.gameObject.SetActive(false); if (M2Active == true) { M2.interactable = false; M2SoldText.gameObject.SetActive(true); M2PriceText.gameObject.SetActive(false); if (M3Active == true) { M3.interactable = false; M3SoldText.gameObject.SetActive(true); M3PriceText.gameObject.SetActive(false); if (M4Active == true) { M4.interactable = false; M4SoldText.gameObject.SetActive(true); M4PriceText.gameObject.SetActive(false); if (M5Active == true) { M5.interactable = false; M5SoldText.gameObject.SetActive(true); M5PriceText.gameObject.SetActive(false); if (M6Active == true) { M6.interactable = false; M6SoldText.gameObject.SetActive(true); M6PriceText.gameObject.SetActive(false); } } } } } } A1PriceText.text = "Price: " + A1Price.ToString(); A1AmountText.text = "Amount: " + A1Amount.ToString(); A2PriceText.text = "Price: " + A2Price.ToString(); A2AmountText.text = "Amount: " + A2Amount.ToString(); A3PriceText.text = "Price: " + A3Price.ToString(); A3AmountText.text = "Amount: " + A3Amount.ToString(); A4PriceText.text = "Price: " + A4Price.ToString(); A4AmountText.text = "Amount: " + A4Amount.ToString(); A5PriceText.text = "Price: " + A5Price.ToString(); A5AmountText.text = "Amount: " + A5Amount.ToString(); A6PriceText.text = "Price: " + A6Price.ToString(); A6AmountText.text = "Amount: " + A6Amount.ToString(); A1Stats.text = " " + A1Amount.ToString(); A2Stats.text = " " + A2Amount.ToString(); A3Stats.text = " " + A3Amount.ToString(); A4Stats.text = " " + A4Amount.ToString(); A5Stats.text = " " + A5Amount.ToString(); A6Stats.text = " " + A6Amount.ToString(); MENU.gameObject.SetActive(false); } else { MENU.gameObject.SetActive(false); } }