Пример #1
0
        public override void calculateNextMove(DoublePoint robotPosition, double speed, DoublePoint heading, List <Robot> neighbors, out double referenceSpeed, out DoublePoint referenceHeading)
        {
            referenceSpeed   = speed;
            referenceHeading = heading;

            if (Math.Abs(robotPosition.X) > robotMaxPosition || Math.Abs(robotPosition.Y) > robotMaxPosition)
            {
                returnToCenter.calculateNextMove(robotPosition, speed, heading, neighbors, out referenceSpeed, out referenceHeading);
            }
        }
Пример #2
0
        public override void calculateNextMove(DoublePoint robotPosition, double speed, DoublePoint heading, List <Robot> neighbors, out double referenceSpeed, out DoublePoint referenceHeading)
        {
            if (!pointCalculated)
            {
                pointAcrossField = calculatePointAcrossField(robotPosition, neighbors);
                nextPoint        = pointAcrossField;
                startPoint       = robotPosition;
                pointCalculated  = true;
                pointReached     = false;
            }

            if (robotPosition.DistanceTo(nextPoint) < 20)
            {
                pointReached     = true;
                referenceHeading = heading;
                referenceSpeed   = 0;
            }
            else
            {
                goToPoint.calculateNextMove(nextPoint, robotPosition, speed, heading, neighbors, out referenceSpeed, out referenceHeading);
                collisionStrategy.calculateNextMove(robotPosition, referenceSpeed, referenceHeading, neighbors, out referenceSpeed, out referenceHeading);
            }
        }
Пример #3
0
        public void calculateNextMove(CollisionArea collisionArea, AForge.DoublePoint robotPosition, double speed, AForge.DoublePoint heading, List <Robot> neighbors, out double referenceSpeed, out AForge.DoublePoint referenceHeading)
        {
            bool go = true;

            if (ControlStrategy.isAtHeading(collisionArea, robotPosition, heading))
            {
                int distance = collisionArea.distance2Middle(robotPosition);

                if (queue.Count == 0)
                {
                    foreach (Robot neighbor in neighbors)
                    {
                        if (ControlStrategy.isAtHeading(collisionArea, neighbor.getPosition(), neighbor.getHeading()))
                        {
                            if (distance > collisionArea.distance2Robot(neighbor))
                            {
                                queue.Add(neighbor.getID());
                                go = false;
                            }
                        }
                    }
                }
                else
                {
                    foreach (Robot neighbor in neighbors)
                    {
                        if (ControlStrategy.isAtHeading(collisionArea, neighbor.getPosition(), neighbor.getHeading()))
                        {
                            foreach (int ID in queue)
                            {
                                if (ID == neighbor.getID())
                                {
                                    go = false;
                                    break;
                                }
                            }
                        }
                    }
                }
                foreach (Robot neighbor in neighbors)
                {
                    if (collisionArea.intersects(neighbor.getPosition()))
                    {
                        go = false;
                        break;
                    }
                }
            }
            else
            {
                queue.Clear();
            }

            if (go)
            {
                referenceSpeed   = speed;
                referenceHeading = heading;
            }
            else
            {
                stopStrategy.calculateNextMove(collisionArea.getNearestPoint(robotPosition), Program.robotRadius, robotPosition, speed, heading, neighbors, out referenceSpeed, out referenceHeading);
            }

            corner1            = collisionArea.getHeadingEdges(robotPosition, heading)[0];
            corner2            = collisionArea.getHeadingEdges(robotPosition, heading)[1];
            this.robotPosition = robotPosition;
        }
Пример #4
0
        /*
         * This function firstly calculates the closest point, drives towards it and finally starts the path.
         */
        public override void calculateNextMove(AForge.DoublePoint robotPosition, double speed, AForge.DoublePoint heading, List <Robot> neighbors, out double referenceSpeed, out AForge.DoublePoint referenceHeading)
        {
            if (!onLine)
            {
                pointCount = 0;
                double distance = robotPosition.DistanceTo(points[pointCount]);

                for (int i = 0; i < points.Count(); i++)
                {
                    if (distance > points[i].DistanceTo(robotPosition))
                    {
                        pointCount = i;
                        distance   = points[pointCount].DistanceTo(robotPosition);
                    }
                }

                if (distance < closeUpLimit)
                {
                    onLine = true;
                }
                else
                {
                    goToPoint.calculateNextMove(points[pointCount], robotPosition, speed, heading, neighbors, out referenceSpeed, out referenceHeading);
                    return;
                }
            }

            if (onLine)
            {
                double distance = robotPosition.DistanceTo(points[pointCount]);
                if (distance <= closeUpLimit)
                {
                    if (direction == 1)
                    {
                        pointCount = (pointCount >= points.Count() - 1 ? 0 : pointCount + direction);
                    }
                    else
                    {
                        pointCount = (pointCount >= 1 ? points.Count() - 1 : pointCount + direction);
                        //pointCount = (pointCount > 1 ? pointCount - 1 : points.Count() - 1);  //Shouldn't it be this?
                    }
                }
                else
                {
                    onLine = false;
                }


                goToPoint.calculateNextMove(points[pointCount], robotPosition, speed, heading, neighbors, out referenceSpeed, out referenceHeading);
                if (fifoStrategy != null)
                {
                    fifoStrategy.calculateNextMove(robotPosition, referenceSpeed, referenceHeading, neighbors, out referenceSpeed, out referenceHeading);
                }
                return;
            }

            //referenceSpeed = speed;   //uncomment if using m3pi robots

            //$$$$$Changes/Additions made for RC cars$$$$$//
            referenceSpeed = Program.testSpeed;
            //$$$$$$$$$$//

            referenceHeading = heading;
        }