private void OnTriggerStay2D(Collider2D collision) { condition = СondPlayer.Earch; }
private void OnTriggerExit2D(Collider2D other) { condition = СondPlayer.AirOne; }
private void OnTriggerStay2D(Collider2D collision) { condition = СondPlayer.Earch; }
private void OnTriggerExit2D(Collider2D other) { condition = СondPlayer.AirOne; }