internal DestinyComponentCharacterResponse( DestinyProfileComponent <DestinyInventoryComponent> inventory, DestinyProfileComponent <DestinyCharacterComponent> character, DestinyProfileComponent <DestinyCharacterProgressionComponent> progressions, DestinyProfileComponent <DestinyCharacterRenderComponent> renderData, DestinyProfileComponent <DestinyCharacterActivitiesComponent> activities, DestinyProfileComponent <DestinyInventoryComponent> equipment, DestinyProfileComponent <DestinyKiosksComponent> kiosks, DestinyProfileComponent <DestinyPlugSetsComponent> plugSets, DestinyProfileComponent <DestinyPresentationNodesComponent> presentationNodes, DestinyProfileComponent <DestinyCharacterRecordsComponent> records, DestinyProfileComponent <DestinyCollectiblesComponent> collectibles, DestinyItemSetComponent itemComponents, СharacterUninstancedItemsComponent uninstancedItemComponents, DestinyProfileComponent <DestinyCurrenciesComponent> currencyLookups) { _inventory = inventory; _character = character; _progressions = progressions; _renderData = renderData; _activities = activities; _equipment = equipment; _kiosks = kiosks; _plugSets = plugSets; _presentationNodes = presentationNodes; _records = records; _collectibles = collectibles; _itemComponents = itemComponents; _uninstancedItemComponents = uninstancedItemComponents; _currencyLookups = currencyLookups; }
public bool TryGetUninstancedItemComponents(out СharacterUninstancedItemsComponent data) { data = _uninstancedItemComponents; return(data != null); }