public void Passlevel() { /*Packdata pack = new Packdata(); * pack.count += 50; * Console.WriteLine($"恭喜通关,目前背包的金币个数:{pack.count}");*/ //Packdata pack=Packdata.GetInstance(); Packdata pack = Packdata.Instance; int count = pack.Count; count += 50; //pack.Setcount(count); pack.Count = count; Console.WriteLine($"恭喜通关,目前背包的金币个数:{pack.Count}"); }//通关奖励
public void Buy() { /*Packdata pack = new Packdata(); * pack.Count -= 20; * Console.WriteLine($"在商店消费后,目前背包的金币个数:{pack.Count}");*/ //Packdata pack=Packdata.GetInstance(); Packdata pack = Packdata.Instance; int count = pack.Count; count -= 20; //pack.Setcount(count); pack.Count = count; Console.WriteLine($"在商店消费后,目前背包的金币个数:{pack.Count}"); }//商店花销