public Fight(PLAYER_INFO[] p, string s) { player = p; stage = s; // Initialize()は他のところ(Loading.Initialize)で呼ばれている }
public SelectStage(PLAYER_INFO[] p) { player = p; Initialize(); }
double walkAccel; // 歩きの加速度 #endregion Fields #region Constructors public Character(Fight scene, Hashtable parameters, PLAYER_INFO p) : base(scene, parameters) { player = p; Initialize(); }
public Loading(PLAYER_INFO[] p, int s) { player = p; stage = "Stage" + (s + 1); Initialize(); }
public SelectChar(PLAYER_INFO[] p) { player = p; Initialize(); }