Exemplo n.º 1
0
 public Ball(int x, int y)
     : base(new Vector2(x, y), XP.Load("Ball"))
 {
     //Offset the graphic to centre
     Graphic.Position = -Graphic.Size / 2;
     //Collision
     Collider = new CircleCollider(Graphic.Size.X / 2, Vector2.Zero);
     CollisionTags.Add("Ball");
 }
Exemplo n.º 2
0
        private static bool CollideRectCirc(RectangleCollider a, CircleCollider b)
        {
            if (a.IntersectsPoint(b.GetCenter()))
                return true;

            //Check the circle against the four edges of the rectangle
            Vector2 pA = a.GetTopLeft();
            Vector2 pB = a.GetTopRight();
            Vector2 pC = a.GetBottomRight();
            Vector2 pD = a.GetBottomLeft();
            if (b.IntersectsLine(pA, pB, 0) || b.IntersectsLine(pB, pC, 0) || b.IntersectsLine(pC, pD, 0) || b.IntersectsLine(pD, pA, 0))
                return true;

            return false;
        }
Exemplo n.º 3
0
 private static bool CollideCircCirc(CircleCollider a, CircleCollider b)
 {
     Vector2 diff = b.GetCenter() - a.GetCenter();
     return (diff.X * diff.X + diff.Y * diff.Y < Math.Pow(XP.Distance(b.GetCenter(), a.GetCenter()),2));
 }