Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            switch (currentScreen)
            {
            case Screen.StartScreen:
                if (startScreen != null)
                {
                    startScreen.Update();
                }
                break;

            case Screen.GameScreen:
                if (gameScreen != null)
                {
                    gameScreen.Update(gameTime);
                }
                break;

            case Screen.ScoreboardScreen:
                if (scoreboardScreen != null)
                {
                    scoreboardScreen.Update();
                }
                break;

            case Screen.ControlsScreen:
                if (controlsScreen != null)
                {
                    controlsScreen.Update();
                }
                break;

            case Screen.GameoverScreen:
                if (gameoverScreen != null)
                {
                    gameoverScreen.Update();
                }
                break;
            }

            base.Update(gameTime);
        }