Exemplo n.º 1
0
        public override void RefreshEquipUp()
        {
            is_equipUp   = false;
            is_equipDown = false;
            if (LocalPlayerManager.Instance.LocalActorAttribute.Vocation != this.use_job && this.use_job != 0)
            {
                return;
            }
            if (this.IsInEnableTime() == false)
            {//物品过期
                is_equipUp   = false;
                is_equipDown = false;
                return;
            }
            GoodsEquip equip = EquipHelper.GetInstallEquipByPos(this.EquipPos);

            if (equip == null)
            {
                is_equipUp   = true;
                is_equipDown = false;
                return;
            }
            int this_equipRank = this.EquipRank;
            int equip_rank     = equip.EquipRank;

            if (this_equipRank > equip_rank)
            {
                is_equipUp = true;
            }
            else if (this_equipRank < equip_rank)
            {
                is_equipDown = true;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// 检查所有物品并自动出售
        /// </summary>
        void CheckAllGoodsAndSellGoods()
        {
            // 需要批量出售的装备列表
            List <ulong> equipListToSell = new List <ulong>();

            equipListToSell.Clear();

            foreach (Goods goods in ItemManager.Instance.BagGoodsOids.Values)
            {
                if (CheckCanSellGoods(goods) == true)
                {
                    GoodsEquip goodsEquip = goods as GoodsEquip;
                    if (goodsEquip != null)
                    {
                        equipListToSell.Add(goods.id);
                    }
                    else
                    {
                        // 非装备物品一个一个地出售
                        ItemManager.Instance.SellGoods(goods.id, (uint)goods.num);
                    }
                }
            }

            // 装备可以多种装备批量出售
            if (equipListToSell.Count > 0)
            {
                ItemManager.Instance.RecycleGoods(equipListToSell, 0);
            }

            mIsSellingGoods = true;
        }
Exemplo n.º 3
0
        /// <summary>
        /// </summary>
        /// <param name="goods"></param>
        /// <returns></returns>
        public new GoodsEquip Clone()
        {
            GoodsEquip equip = new GoodsEquip(this.type_idx, this.NetEquip);

            equip.id          = this.id;
            equip.BasicAttrs  = this.BasicAttrs;
            equip.LegendAttrs = this.LegendAttrs;
            equip.StrenghtLv  = this.StrenghtLv;
            equip.ExtraAttrs  = this.ExtraAttrs;
            return(equip);
        }
Exemplo n.º 4
0
        /// <summary>
        /// 检查指定物品是否可以自动出售
        /// </summary>
        /// <param name="goods"></param>
        bool CheckCanSellGoods(Goods goods)
        {
            if (goods == null)
            {
                return(false);
            }

            // 装备评分高于该部位已装备的评分则不出售
            GoodsEquip goodsEquip = goods as GoodsEquip;

            if (goodsEquip != null)
            {
                List <GoodsEquip> installEquipList = xc.Equip.EquipHelper.GetInstallEquipListByPos(goodsEquip.EquipPos);
                if (installEquipList != null && installEquipList.Count > 0)
                {
                    foreach (GoodsEquip installEquip in installEquipList)
                    {
                        if (goodsEquip.EquipRank >= installEquip.EquipRank)
                        {
                            return(false);
                        }
                    }
                }
                // 如果身上没有穿这个装备,则不出售
                else
                {
                    return(false);
                }
            }

            ulong oid     = goods.id;
            uint  goodsId = goods.type_idx;
            ulong num     = goods.num;

            // 先判断是否是不需要出售的物品
            foreach (HookGoodsSettingInfo hookGoodsSettingInfo in mDoNotAutoSellGoodsInfos.Values)
            {
                if (CheckMeetGoodsSettingInfoCondition(goodsId, hookGoodsSettingInfo, mDoNotAutoSellGoodsInfos, "do_not_auto_sell_goods") == true)
                {
                    return(false);
                }
            }

            foreach (HookGoodsSettingInfo hookGoodsSettingInfo in mAutoSellGoodsInfos.Values)
            {
                if (CheckMeetGoodsSettingInfoCondition(goodsId, hookGoodsSettingInfo, mAutoSellGoodsInfos, "auto_sell_goods") == true)
                {
                    return(true);
                }
            }

            return(false);
        }
Exemplo n.º 5
0
 /// <summary>
 /// 检查指定gid的物品是否可以自动出售,可以的话马上出售
 /// </summary>
 void CheckAndSellGoods(Goods goods)
 {
     if (CheckCanSellGoods(goods) == true)
     {
         GoodsEquip goodsEquip = goods as GoodsEquip;
         // 如果是装备则发送回收协议
         if (goodsEquip != null)
         {
             ItemManager.Instance.RecycleGoods(new List <ulong> {
                 goods.id
             }, 0);
         }
         else
         {
             ItemManager.Instance.SellGoods(goods.id, (uint)goods.num);
         }
         mIsSellingGoods = true;
     }
 }
Exemplo n.º 6
0
 public static void Update(Net.PkgGoodsInfo info, Goods goods)
 {
     if (info == null || goods == null)
     {
         return;
     }
     if (goods.type_idx != info.gid)
     {//更换了模型ID
         goods.type_idx = info.gid;
         var goods_info = GoodsHelper.GetGoodsInfo(info.gid);
         if (goods_info != null)
         {
             goods.main_type = goods_info.type;
             if (goods is GoodsItem)
             {
                 (goods as GoodsItem).SetIdFindData(info.gid);
             }
         }
     }
     goods.num         = info.num;
     goods.bind        = info.bind;
     goods.expire_time = info.expire_time;
     goods.create_time = info.create_time;
     if (info.equip != null) //代表它为装备
     {
         GoodsEquip equip = goods as GoodsEquip;
         if (equip != null)
         {
             equip.UpdateAttr(info.gid, info);
             equip.UpdateGem(info);
         }
     }
     else if (info.soul != null)
     {
         GoodsSoul soul = goods as GoodsSoul;
         if (soul != null)
         {
             soul.UpdateSoul(info.soul);
         }
     }
     else if (info.decorate != null)
     {
         GoodsDecorate decorate = goods as GoodsDecorate;
         if (decorate != null)
         {
             decorate.UpdateAttr(info.gid, info);
         }
     }
     else if (info.god_equip != null)
     {
         GoodsGodEquip godEquip = goods as GoodsGodEquip;
         if (godEquip != null)
         {
             godEquip.UpdateGodEquip(info.god_equip);
         }
     }
     else if (info.ride_equip != null)
     {
         //GoodsMountEquip mountEquip = goods as GoodsMountEquip;
         //if (mountEquip != null)
         //    mountEquip.UpdateMountEquip(info.ride_equip);
     }
     else if (info.magic_equip != null)
     {
         GoodsMagicEquip magicEquip = goods as GoodsMagicEquip;
         if (magicEquip != null)
         {
             magicEquip.UpdateMagicEquip(info.magic_equip);
         }
     }
 }
Exemplo n.º 7
0
        public static Goods Create(uint mainType, uint typeId, Net.PkgGoodsInfo info)
        {
            Goods goods = null;

            switch (mainType)
            {
            case GameConst.GIVE_TYPE_EQUIP:
            {
                goods = new GoodsEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_SOUL:
            {
                goods = new GoodsSoul(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_DECORATE:
            {
                goods = new GoodsDecorate(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_GOD_EQUIP:
            {
                goods = new GoodsGodEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_RIDE_EQUIP:
            {
                goods = new GoodsMountEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_LIGHT_SOUL:
            {
                if (info != null)
                {
                    goods = new GoodsLightWeaponSoul(info);
                    break;
                }
                goods = new GoodsLightWeaponSoul(typeId);
                break;
            }

            case GameConst.GIVE_TYPE_MAGIC_EQUIP:
            {
                goods = new GoodsMagicEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_ARCHIVE:
            {
                if (info != null)
                {
                    goods = new GoodsItem(info)
                    {
                        bag_type = GameConst.BAG_TYPE_ARCHIVE
                    };
                }
                else
                {
                    goods = new GoodsItem(typeId)
                    {
                        bag_type = GameConst.BAG_TYPE_ARCHIVE
                    };
                }
                break;
            }

            default:
            {
                var goods_info = GoodsHelper.GetGoodsInfo(typeId);
                if (goods_info != null)
                {
                    string luaScript = GoodsHelper.GetGoodsLuaScriptByGoodsId(typeId);
                    if (!string.IsNullOrEmpty(luaScript))
                    {
                        if (LuaScriptMgr.Instance == null)
                        {
                            goods = new GoodsItem(typeId);
                        }
                        if (LuaScriptMgr.Instance.IsLuaScriptExist(luaScript))
                        {
                            goods = new GoodsLuaEx(typeId, luaScript);
                        }
                        else
                        {
                            Debug.LogWarning(string.Format("{0}未找到名字为的组件", luaScript));
                            goods = null;
                        }
                    }
                    else
                    {
                        if (info != null)
                        {
                            goods = new GoodsItem(info);
                            break;
                        }
                        goods = new GoodsItem(typeId);
                    }
                }
                break;
            }
            }
            if (goods == null)
            {//无法正常创建物品
                goods = GetDefaultGoods(typeId);
            }
            return(goods);
        }