Exemplo n.º 1
0
        private void GameOnLoad()
        {
            Game.PrintChat("<font color = \"#FFB6C1\">xSalice's Religion AIO</font> by <font color = \"#00FFFF\">xSalice</font>");
            Game.PrintChat("<font color = \"#87CEEB\">Feel free to donate via Paypal to:</font> <font color = \"#FFFF00\">[email protected]</font>");

            menu = new Menu(Player.ChampionName, Player.ChampionName, true);

            //Info
            menu.AddSubMenu(new Menu("Info", "Info"));
            menu.SubMenu("Info").AddItem(new MenuItem("Author", "By xSalice"));
            menu.SubMenu("Info").AddItem(new MenuItem("Paypal", "Donate: [email protected]"));

            //Target selector
            var targetSelectorMenu = new Menu("Target Selector", "Target Selector");

            TargetSelector.AddToMenu(targetSelectorMenu);
            menu.AddSubMenu(targetSelectorMenu);

            //Orbwalker submenu
            OrbwalkerMenu.AddItem(new MenuItem("Orbwalker_Mode", "Change to Common Orbwalker", true).SetValue(false));
            menu.AddSubMenu(OrbwalkerMenu);
            ChooseOrbwalker(menu.Item("Orbwalker_Mode", true).GetValue <bool>());

            //Item Menu
            var itemMenu = new Menu("Items and Summoners", "Items");

            ActiveItems.AddToMenu(itemMenu);
            menu.AddSubMenu(itemMenu);

            menu.AddToMainMenu();

            /*try
             * {
             *  if (Activator.CreateInstance(null, "xSaliceReligionAIO.Champions." + Player.ChampionName) != null)
             *  {
             *      Game.PrintChat("<font color = \"#FFB6C1\">xSalice's " + Player.ChampionName + " Loaded!</font>");
             *  }
             * }
             * catch
             * {
             *  Game.PrintChat("xSalice's Religion => {0} Not Support !", Player.ChampionName);
             * }*/
            new PluginLoader();
        }
Exemplo n.º 2
0
        private static void AddOffensiveItem(Menu subMenu, ActiveItems item)
        {
            var active = new Menu(item.ActiveName, item.ActiveName);
            {
                active.AddItem(new MenuItem(item.ActiveName, item.ActiveName, true).SetValue(true));
                active.AddItem(new MenuItem(item.ActiveName + "dmgCalc", "Add to damage Calculation", true).SetValue(true));
                active.AddItem(new MenuItem(item.ActiveName + "killAble", "Use only if enemy is killable", true).SetValue(false));
                active.AddItem(new MenuItem(item.ActiveName + "always", "Always use", true).SetValue(item.Mode == 1 || item.Mode == 2));
                active.AddItem(new MenuItem(item.ActiveName + "myHP", "Use if HP <= %", true).SetValue(new Slider(25)));
                active.AddItem(new MenuItem(item.ActiveName + "enemyHP", "Use if target HP <= %", true).SetValue(new Slider(50)));

                subMenu.AddSubMenu(active);
            }
        }