Exemplo n.º 1
0
        //public static Pointing Create(Vector3d vec)
        //{
        //    Pointing temp = new Pointing();
        //    temp.theta = FastMath.atan2(Math.Sqrt(vec.X * vec.X + vec.Y * vec.Y), vec.Z);
        //    temp.phi = FastMath.atan2(vec.Y, vec.X);
        //    if (temp.phi < 0d)
        //    {
        //        temp.phi += 2 * Math.PI;
        //    }
        //    if (temp.phi >= 2 * Math.PI)
        //    {
        //        temp.phi -= 2 * Math.PI;
        //    }
        //    return temp;
        //}


        //public static Pointing Create(Zphi zphi)
        //{
        //    Pointing temp = new Pointing();
        //    double xy = Math.Sqrt((1d - zphi.z) * (1d + zphi.z));
        //    temp.theta = FastMath.atan2(xy, zphi.z);
        //    temp.phi = zphi.phi;
        //    return temp;
        //}

        /** Normalize theta range */
        public void normalizeTheta()
        {
            theta = HealpixUtils.fmodulo(theta, 2 * Math.PI);
            if (theta > Math.PI)
            {
                phi  += Math.PI;
                theta = 2 * Math.PI - theta;
            }
        }
Exemplo n.º 2
0
        private static Fxyf FromHploc(Hploc loc)
        {
            Fxyf   temp = new Fxyf();
            double z = loc.z, phi = loc.phi;

            double za = Math.Abs(z);
            double tt = HealpixUtils.fmodulo((phi * Fxyf.inv_halfpi), 4.0); // in [0,4)

            if (za <= Fxyf.twothird)                                        // Equatorial region
            {
                double temp1    = 0.5 + tt;
                double temp2    = z * 0.75;
                double jp       = temp1 - temp2; // index of  ascending edge line
                double jm       = temp1 + temp2; // index of descending edge line
                long   ifp      = (long)jp;      // in {0,4}
                long   ifm      = (long)jm;
                long   face_num = (ifp == ifm) ? (ifp | 4) : ((ifp < ifm) ? ifp : (ifm + 8));
                temp.fx   = HealpixUtils.fmodulo(jm, 1d);
                temp.fy   = 1d - HealpixUtils.fmodulo(jp, 1d);
                temp.face = (int)face_num;
            }
            else // polar region, za > 2/3
            {
                int    ntt = Math.Min(3, (int)tt);
                double tp  = tt - ntt;
                double tmp;
                if ((za < 0.99) || (!loc.have_sth))
                {
                    tmp = Math.Sqrt(3 * (1 - za));
                }
                else
                {
                    tmp = loc.sth / Math.Sqrt((1d + za) / 3d);
                }

                double jp = tp * tmp;         // increasing edge line index
                double jm = (1.0 - tp) * tmp; // decreasing edge line index
                if (jp >= 1d)
                {
                    jp = 1d;           // for points too close to the boundary
                }
                if (jm >= 1d)
                {
                    jm = 1d;
                }
                if (z >= 0)
                {
                    temp.fx = 1d - jm; temp.fy = 1d - jp; temp.face = ntt;
                }
                else
                {
                    temp.fx = jp; temp.fy = jm; temp.face = ntt + 8;
                }
            }
            return(temp);
        }
Exemplo n.º 3
0
 /** Normalize theta and phi ranges */
 public void normalize()
 {
     normalizeTheta();
     phi = HealpixUtils.fmodulo(phi, 2 * Math.PI);
 }