public AffectHandler( MemoryBank bank, CombatantHandler combatant ) { _bank = bank; _combatant = combatant; }
public CombatHandler( MemoryBank bank, AffectHandler affect, CombatantHandler combatant ) { _bank = bank; _affect = affect; _combatant = combatant; }
public EncounterHandler( MemoryBank bank, CombatantHandler combatant, CombatHandler combat ) { _bank = bank; _combat = combat; _combatant = combatant; }