Exemplo n.º 1
0
        public void drawRangeSlider(UnityAction <float> callback, float initValue = 0f, float sensitivity = 0.1f)
        {
            if (centerMenu.ActiveButton != null && centerMenu.ActiveButton.GetComponent <Button>() != null)
            {
                Sprite buttonSprite = centerMenu.ActiveButton.GetComponent <Button>().spriteState.disabledSprite;
                rangeSlider.CenterSprite = buttonSprite;
            }
            else if (secondaryMenu.ActiveButton != null && secondaryMenu.ActiveButton.GetComponent <Button>() != null)
            {
                Sprite buttonSprite = secondaryMenu.ActiveButton.GetComponent <Button>().spriteState.disabledSprite;
                rangeSlider.CenterSprite = buttonSprite;
            }

            //
            rangeSlider.Callback    = callback;
            rangeSlider.Value       = initValue;
            rangeSlider.Sensitivity = sensitivity;
            rangeSlider.Show();
        }