Exemplo n.º 1
0
        /// <summary>
        /// Override for a form's Window Procedure to handle WM_COPYDATA
        /// messages sent by other instances of this class.
        /// </summary>
        /// <param name="m">The Windows Message information.</param>
        protected override void WndProc(ref System.Windows.Forms.Message m)
        {
            if (m.Msg == WM_COPYDATA)
            {
                COPYDATASTRUCT cds = new COPYDATASTRUCT();
                cds = (COPYDATASTRUCT)Marshal.PtrToStructure(m.LParam, typeof(COPYDATASTRUCT));
                if (cds.cbData > 0)
                {
                    byte[] data = new byte[cds.cbData];
                    Marshal.Copy(cds.lpData, data, 0, cds.cbData);
                    MemoryStream       stream = new MemoryStream(data);
                    BinaryFormatter    b      = new BinaryFormatter();
                    CopyDataObjectData cdo    = (CopyDataObjectData)b.Deserialize(stream);

                    if (channels.Contains(cdo.Channel))
                    {
                        DataReceivedEventArgs d = new DataReceivedEventArgs(cdo.Channel, cdo.Data, cdo.Sent);
                        OnDataReceived(d);
                        m.Result = (IntPtr)1;
                    }
                }
            }
            else if (m.Msg == WM_DESTROY)
            {
                // WM_DESTROY fires before OnHandleChanged and is
                // a better place to ensure that we've cleared
                // everything up.
                channels.OnHandleChange();
                base.OnHandleChange();
            }
            base.WndProc(ref m);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Sends the specified object on this channel to any other
        /// applications which are listening.  The object must have the
        /// SerializableAttribute set, or must implement ISerializable.
        /// </summary>
        /// <param name="obj">The object to send</param>
        /// <returns>The number of recipients</returns>
        public int Send(object obj)
        {
            int recipients = 0;

            if (disposed)
            {
                throw new InvalidOperationException("Object has been disposed");
            }

            if (recreateChannel)             // handle has changed
            {
                addChannel();
            }

            CopyDataObjectData cdo = new CopyDataObjectData(obj, channelName);

            // Try to do a binary serialization on obj.
            // This will throw and exception if the object to
            // be passed isn't serializable.
            BinaryFormatter b      = new BinaryFormatter();
            MemoryStream    stream = new MemoryStream();

            b.Serialize(stream, cdo);
            stream.Flush();

            // Now move the data into a pointer so we can send
            // it using WM_COPYDATA:
            // Get the length of the data:
            int dataSize = (int)stream.Length;

            if (dataSize > 0)
            {
                // This isn't very efficient if your data is very large.
                // First we copy to a byte array, then copy to a CoTask
                // Mem object... And when we use WM_COPYDATA windows will
                // make yet another copy!  But if you're talking about 4K
                // or less of data then it doesn't really matter.
                byte[] data = new byte[dataSize];
                stream.Seek(0, SeekOrigin.Begin);
                stream.Read(data, 0, dataSize);
                IntPtr ptrData = Marshal.AllocCoTaskMem(dataSize);
                Marshal.Copy(data, 0, ptrData, dataSize);

                // Enumerate all windows which have the
                // channel name, send the data to each one
                EnumWindows ew = new EnumWindows();
                ew.GetWindows();

                // Send the data to each window identified on
                // the channel:
                foreach (EnumWindowsItem window in ew.Items)
                {
                    if (!window.Handle.Equals(this.owner.Handle))
                    {
                        if (GetProp(window.Handle, this.channelName) != 0)
                        {
                            COPYDATASTRUCT cds = new COPYDATASTRUCT();
                            cds.cbData = dataSize;
                            cds.dwData = IntPtr.Zero;
                            cds.lpData = ptrData;
                            int res = SendMessage(window.Handle, WM_COPYDATA, (int)owner.Handle, ref cds);
                            recipients += (Marshal.GetLastWin32Error() == 0 ? 1 : 0);
                        }
                    }
                }

                // Clear up the data:
                Marshal.FreeCoTaskMem(ptrData);
            }
            stream.Close();

            return(recipients);
        }
Exemplo n.º 3
0
		/// <summary>
		/// Sends the specified object on this channel to any other
		/// applications which are listening.  The object must have the
		/// SerializableAttribute set, or must implement ISerializable.
		/// </summary>
		/// <param name="obj">The object to send</param>
		/// <returns>The number of recipients</returns>
		public int Send(object obj)
		{
			int recipients = 0;

			if (disposed)
			{
				throw new InvalidOperationException("Object has been disposed");
			}

			if (recreateChannel) // handle has changed
			{
				addChannel();
			}

			CopyDataObjectData cdo = new CopyDataObjectData(obj, channelName);			

			// Try to do a binary serialization on obj.
			// This will throw and exception if the object to
			// be passed isn't serializable.
			BinaryFormatter b = new BinaryFormatter();
			MemoryStream stream = new MemoryStream();
			b.Serialize(stream, cdo);
			stream.Flush();			

			// Now move the data into a pointer so we can send
			// it using WM_COPYDATA:
			// Get the length of the data:
			int dataSize = (int)stream.Length;
			if (dataSize > 0)
			{
				// This isn't very efficient if your data is very large.
				// First we copy to a byte array, then copy to a CoTask 
				// Mem object... And when we use WM_COPYDATA windows will
				// make yet another copy!  But if you're talking about 4K
				// or less of data then it doesn't really matter.
				byte[] data = new byte[dataSize];
				stream.Seek(0, SeekOrigin.Begin);
				stream.Read(data, 0, dataSize);
				IntPtr ptrData = Marshal.AllocCoTaskMem(dataSize);
				Marshal.Copy(data, 0, ptrData, dataSize);

				// Enumerate all windows which have the
				// channel name, send the data to each one
				EnumWindows ew = new EnumWindows();
				ew.GetWindows();

				// Send the data to each window identified on
				// the channel:
				foreach(EnumWindowsItem window in ew.Items)
				{
					if (!window.Handle.Equals(this.owner.Handle))
					{
						if (GetProp(window.Handle, this.channelName) != 0)
						{
							COPYDATASTRUCT cds = new COPYDATASTRUCT();
							cds.cbData = dataSize;
							cds.dwData = IntPtr.Zero;
							cds.lpData = ptrData;
							int res = SendMessage(window.Handle, WM_COPYDATA, (int)owner.Handle, ref cds);
							recipients += (Marshal.GetLastWin32Error() == 0 ? 1 : 0);
						}
					}
				}

				// Clear up the data:
				Marshal.FreeCoTaskMem(ptrData);
			}
			stream.Close();

			return recipients;
		}